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ShadowSix

Assist on how to configure weapons on pylons in config.cpp

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Hi guys,

 

I'm trying to create a new faction vehicle with existing assets as the original content, but I want to change the weapons mounted on the pylons to reflect the change of faction. I'm assuming that I'm going to need to adjust my config.cpp file appropriately, but I don't know where to start.

 

Any thoughts, people? Any advice would be greatly appreciated.

 

Kindest Regards,

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What vehicle do you want to edit?

Mod or vanilla?

I have done this for our clan with firewill jets.

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Hi TitansWeasel,

 

They're from Apilon's HAFM Mod - specifically the F-4E Phantom II and the Dassault Mirage 2000C. I've retextured them for a realism unit, and now I'm looking to change their weapons loadouts so that when they spawn dynamically, they'll be armed with a specific loadout.

 

Problem is, I'm not sure how to go about scripting specific weapons to pylons.

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