ShadowSix 24 Posted July 13, 2018 Hi guys, I'm trying to create a new faction vehicle with existing assets as the original content, but I want to change the weapons mounted on the pylons to reflect the change of faction. I'm assuming that I'm going to need to adjust my config.cpp file appropriately, but I don't know where to start. Any thoughts, people? Any advice would be greatly appreciated. Kindest Regards, Share this post Link to post Share on other sites
TitansWeasel 6 Posted July 13, 2018 What vehicle do you want to edit? Mod or vanilla? I have done this for our clan with firewill jets. Share this post Link to post Share on other sites
ShadowSix 24 Posted July 13, 2018 Hi TitansWeasel, They're from Apilon's HAFM Mod - specifically the F-4E Phantom II and the Dassault Mirage 2000C. I've retextured them for a realism unit, and now I'm looking to change their weapons loadouts so that when they spawn dynamically, they'll be armed with a specific loadout. Problem is, I'm not sure how to go about scripting specific weapons to pylons. Share this post Link to post Share on other sites