Nosko 1 Posted July 3, 2018 So im trying to make a coconut that can go in your inventory and sit on the ground and I cant figure out how to make it show up in the editor and under miscellaneous in arsenal Here is my config File: class CfgPatches { class rev_inv_coconut { displayName="Coconut"; scope=2; mass=0; author="Noskie"; picture="\@Coconut\icons\coconut_icon.paa"; model="\@Coconut\objects\cocanut thingy.p3d"; icon="@Coconut\icons\coconut_icon.paa"; descriptionShort="A Coconut thingy"; weapons[] = { "rev_inv_coconut" }; }; }; Any help would be greatly appreciated. I am also very new to this so sorry if the answer is totally obvious. Share this post Link to post Share on other sites
TeTeT 1523 Posted July 3, 2018 You try to declare an object in CfgPatches, but it needs to go into CfgWeapons (if you want it to be a weapon). See https://community.bistudio.com/wiki/CfgPatches for a correct patches class. Setting up a weapon is a bit involved (see https://community.bistudio.com/wiki/CfgWeapons_Config_Reference), you probably want to check an existing weapon config and use that as template. It might be easier to start with a CfgVehicles ThingX, but that won't go in your inventory. Good luck. 1 Share this post Link to post Share on other sites