Alexjacat 1 Posted June 30, 2018 Hello, I'm trying to make a race using the Karts DLC, and am not sure how to activate the Lineup, Checkpoint, and finish modules in the eden editor when testing via singleplayer. Can I get some help? 1 Share this post Link to post Share on other sites
7erra 629 Posted July 1, 2018 The best option atm is to learn from BI itself. I have uploaded the mission to Google Drive so you can take a look at the official MP race on Stratis: https://drive.google.com/open?id=18CZIHWzrX4wfiEUfcdzs80Iyd71Mb4rh The whole system isn't really well built. Here is what you need to do: Copy the init.sqf to your mission folder Create a Virtual Zeus (Civillian) and name it BIS_zeus Create a Game Master module and call it BIS_zeusModule Give your Finish module the variable name BIS_finish Add an End1 class to your CfgDebriefing in the descritption.ext (take a look at the example mission) If you have a bit understanding of the sqf language you can of course remove any unnecessary parts from the init.sqf like the zeus but this mission is just an example. 1 1 Share this post Link to post Share on other sites
7erra 629 Posted July 1, 2018 After some more testing I found out that you have to set the side in the init.sqf. If your racers are all civillian then leave it as is: // line 55 {_x setVariable ["RscAttributeOwners", [CIVILIAN]]} forEach _raceModules; Another thing I noticed is that the next CP will be the one closest to the completed one. Therefore a race with sharp corners isn't possible unless you place the modules far enough away from each other. The race will furthermore start without any countdown whatsoever. 1 Share this post Link to post Share on other sites