Skaircro 0 Posted December 18, 2002 I'm wondering if there is a way to edit the explosion cloudlets (the orange fire explosion followed by the white and grey smoke clouds) from items such as tank shells/lgb's etc. I'm guessing there must be a way to do it through the config file using class cfgcloudlets, but I dont know what all the items do, and I dont think there is a commented config for them. How do you determine what explosion is used for what ammo type? I basically want to increase the size of the explosion fire and smoke clouds after a shell/bomb impacts, for some weapons I'm making. (Nothing to do with the explosion radius and damage) Can someone help? Share this post Link to post Share on other sites
-~1ncognito~- 0 Posted December 18, 2002 I've asked this before, and no one seems to know anything about editing explosions It would be cool to make and edit our own explosions, but until someone figures it out its not going to happen. Has anyone even tried to edit them? Share this post Link to post Share on other sites
VXR 9 Posted December 18, 2002 do you mean only editing the color or make a complete new explosion? Share this post Link to post Share on other sites
NAA_Us_Marine 0 Posted December 18, 2002 Yeah its possible Share this post Link to post Share on other sites
Skaircro 0 Posted December 19, 2002 I'm just talking about adjusting the size of the explosion clouds. For example this is one of the cloudlets from the 1.46 config file: *************************** class CfgCloudlets { access=1; class Explosion { access=3; cloudletDuration=0.200000; cloudletAnimPeriod=0.500000; cloudletSize=1.000000; cloudletAlpha=1.000000; cloudletGrowUp=0.050000; cloudletFadeIn=0.010000; cloudletFadeOut=0.200000; cloudletAccY=-0.200000; cloudletMinYSpeed=0; cloudletMaxYSpeed=6; cloudletShape="cl_fired"; cloudletColor[]={1,1,1,0}; interval=0.001000; size=4.000000; sourceSize=3.000000; timeToLive=0; initT=2500; deltaT=-4000; class Table { class T14 { maxT=1400; color[]={0.910000,0.500000,0.170000,0}; }; class T15 { maxT=1500; color[]={1,0.600000,0.200000,0}; }; class T16 { maxT=1600; color[]={1,0.710000,0.300000,0}; }; class T17 { maxT=1700; color[]={0.980000,0.830000,0.410000,0}; }; class T18 { maxT=1800; color[]={0.980000,0.910000,0.540000,0}; }; class T19 { maxT=1900; color[]={0.980000,0.990000,0.600000,0}; }; class T20 { maxT=2000; color[]={0.960000,0.990000,0.720000,0}; }; class T21 { maxT=2100; color[]={1,0.980000,0.910000,0}; }; class T22 { maxT=2200; color[]={1,1,1,0}; }; }; }; ********************* I'm asuming this is what is used to produce the clouds from munition explosions, which is fine for tank shells etc, but I'm thinking of things like large scale explosions such as large aircraft bombs (2000lb) and large artillery explosions (dont know of any in particular). These types of munitions have a large scale smoke cloud when they go off, and I'd like to reproduce that. I'd like to know if modifying somthing like the "size=4.000000;" line to something like "size=8.000000;", would increase the size of the cloud? Or is it possible to create new cloudlet classes in an addons config file and associate them with a particular weapon in the addon? I will do some experimenting with this, I just thought I would ask first to see if anyone had some input to save me some time. Dropping a 2000lb bomb onto a tank and having this small scale 'flame' explosion followed by a smaller scale puff of white and grey smoke just doesnt seem right. These things need big clouds! NAA_Us_Marine, can you give us any leads on how it is done? Share this post Link to post Share on other sites
soul_assassin 1750 Posted December 19, 2002 Do you see that access=1 on top? well, get the commented config form the breath website or our site (address in sig) and read whet that statement means (i would do it but would like you to get the experience of doing things yourself). I bet u anything its not writtable meaning that you will not be able to change it using an addon config.cpp meaning that the only way to do it is to actually edit the game's config.bin which will cause u trouble while playing multiplayer. Share this post Link to post Share on other sites
Skaircro 0 Posted December 20, 2002 You bet me anything its not writeable? access=1 means ReadAndCreate, only adding new class members is allowed Its the access=3 (ReadOnlyVerified, no modifications enabled, CRC test applied) that would stop me from editing the class Explosion. But that doesnt stop me from creating a new class such as BigExplosion. Which would lead me to my next question which was how do you determine what explosion is used for what ammo type? Or how you would associate a new couldlet to a specific ammo type. But since trying to get information from ppl around here is like trying to get blood from a stone.. I dont think I'll be suprised if no one helps. And I'm not just talking about this thread, I've seen it all through these forums where other ppl have asked for help and have been shot down in flames as a result. How are we supposed to learn if no one will teach, you can only learn so much from looking through the commented configs or other such items, and even then for ppl who are new to this, such as myself, half the stuff there doesnt make sense. Sorry for not being an expert mod maker or config editor. Share this post Link to post Share on other sites
suma 8 Posted December 20, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Skaircro @ Dec. 20 2002,15:31)</td></tr><tr><td id="QUOTE">Which would lead me to my next question which was how do you determine what explosion is used for what ammo type?<span id='postcolor'> Unfortunatelly this is hard-coded in the program code and you therefore cannot select different explosions for different ammo types. Size of explosion is determined based on hit values in the ammo config. Share this post Link to post Share on other sites
Skaircro 0 Posted December 20, 2002 Suma, thanks heaps. I guess that if you cant use different explosions, then making a new cloudlet would be a bit pointless then.. oh well. I'll just try a bit more messing with the hit values and see what I can come up with. Thanks again! Sorry to all for my outburst. I was getting a bit frustrated and felt I had to get that off my chest. Share this post Link to post Share on other sites
soul_assassin 1750 Posted December 20, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Skaircro @ Dec. 20 2002,15:31)</td></tr><tr><td id="QUOTE">But since trying to get information from ppl around here is like trying to get blood from a stone.. I dont think I'll be suprised if no one helps. And I'm not just talking about this thread, I've seen it all through these forums where other ppl have asked for help and have been shot down in flames as a result. How are we supposed to learn if no one will teach, you can only learn so much from looking through the commented configs or other such items, and even then for ppl who are new to this, such as myself, half the stuff there doesnt make sense. Sorry for not being an expert mod maker or config editor.<span id='postcolor'> noone here like that either noone here came in ofp and straight away was an expert but u must understand the best way to get answers is to experiment. Share this post Link to post Share on other sites
Glare 0 Posted December 20, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Soul_Assassin Posted on Dec. 20 2002,16:11 -------------------------------------------------------------------------------- Quote (Skaircro @ Dec. 20 2002,15:31) But since trying to get information from ppl around here is like trying to get blood from a stone.. I dont think I'll be suprised if no one helps. And I'm not just talking about this thread, I've seen it all through these forums where other ppl have asked for help and have been shot down in flames as a result. How are we supposed to learn if no one will teach, you can only learn so much from looking through the commented configs or other such items, and even then for ppl who are new to this, such as myself, half the stuff there doesnt make sense. Sorry for not being an expert mod maker or config editor. noone here like that either   noone here came in ofp and straight away was an expert but u must understand the best way to get answers is to experiment. <span id='postcolor'> Fair enough. Experimentation is a good way to learn. But why try reinvent the wheel? That is a bit pointless. If someone knows just say "It aint possible" or "well I did it this way...maybe there is another method". That way the information gets disemminated and we can all learn and spend more time trying things which people don't know and not bash our heads against a brick wall trying something that persons x, y, and z know but people a, b and c don't. That's just stupid. PS: Merry Xmas all Share this post Link to post Share on other sites