_Cody_ 0 Posted June 19, 2018 Hello today i write here because i need help with scripts. I want a character to speak. I have created the "description.ext" file with this: class CfgSounds { //List of sounds (.ogg files without .ogg extension) sounds[] = {msj1}; //Definition for each mission editor class msj1 { name = "mensaje 1"; // Name for mission editor sound[] = {\SonidosRadio\audio1.ogg}; titles[] = {}; }; }; to activate the unit say the sound, i use a trigger with : " On Act: a1 say "msj1"; " but the problem is when i am in the game and the trigger is activated the unit doesnt say the sound If anyone can help me i would be very grateful Share this post Link to post Share on other sites
Mr H. 402 Posted June 19, 2018 try sound[] = {"\SonidosRadio\audio1.ogg",15,1,100}; 15 is the volume, 1 is the pitch 100 is the max distance from source where sound will be heard and the path to your sound needs to be between quotes "" 1 Share this post Link to post Share on other sites