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CoG Joel

Ace body bag to end game

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hay guys i been using this coding to kill warlord the place him in body-bag with ace then take him back to base to end complete mission but it work on eden but not my server plz help 

 

Warlord 

init

["ace_placedInBodyBag", { (_this select 1) setVariable ["UNITNAME",str(_this select 0)]; }] call CBA_fnc_addEventHandler;

 

 

Game logic

 

null = [this] spawn {  
_o = _this select 0; 
_nonComp = true; 
 
while {_nonComp} do{ 
_bags = _o nearObjects ["ACE_bodyBagObject", 50]; 

 if((_x getVariable "UNITNAME") == "Warlord")exitWith { "END1" 
 call BIS_fnc_endMission; [west, "HQ"] sideChat "Warlord returned!"; _nonComp = false; }; 
} foreach _bags; 
 
}; 
};

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5 minutes ago, CoG Joel said:

hay guys i been using this coding to kill warlord the place him in body-bag with ace then take him back to base to end complete mission but it work on eden but not my server plz help 

 

Warlord 

init

["ace_placedInBodyBag", { (_this select 1) setVariable ["UNITNAME",str(_this select 0)]; }] call CBA_fnc_addEventHandler;

 

 

Game logic

 

null = [this] spawn {  
_o = _this select 0; 
_nonComp = true; 
 
while {_nonComp} do{ 
_bags = _o nearObjects ["ACE_bodyBagObject", 50]; 

 if((_x getVariable "UNITNAME") == "Warlord")exitWith { "END1" 
 call BIS_fnc_endMission; [west, "HQ"] sideChat "Warlord returned!"; _nonComp = false; }; 
} foreach _bags; 
 
}; 
};

 

 

i all so had someone say somthing bout " I think you need to change the setVariable commands to accept the public parameter" not sure  wat he mean all how

https://community.bistudio.com/wiki/setVariable

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["ace_placedInBodyBag", { (_this select 1) setVariable ["UNITNAME",str(_this select 0)]; }] call CBA_fnc_addEventHandler;

->

["ace_placedInBodyBag", { (_this select 1) setVariable ["UNITNAME",str(_this select 0), true]; }] call CBA_fnc_addEventHandler; 

Adding the public parameter to setVariable. Like is shown on the wiki page you linked.

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