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D.murphy man

Respawn with sebnam weapons

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hey all,im making a multiplayer mission and i cant get it to respawn with Sebnam pack 2 weapons confused.gif so i was woundering if any one could help me?oh and if it is possible to respawn with your original weapon load out (i.e if u was a LAW guy when you started you would have a LAW when you respawn ect..)thnx in advance.

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Add this to init.sqs:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">? local player : [] exec "player.sqs"

<span id='postcolor'>

Then make these files:

player.sqs

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_magazines = magazines player

_weapons = weapons player

#event

_obj = player

_obj addEventHandler ["hit", {_this exec "hit.sqs"}]

#alive

~5

? alive _obj : goto "alive"

_obj removeEventHandler ["hit", 0]

#notalive

~0.01

? not alive player : goto "notalive"

"player removeMagazine _x" forEach magazines player

"player removeWeapon _x" forEach weapons player

"player addMagazine _x" forEach _magazines

"player addWeapon _x" forEach _weapons

player selectWeapon (_weapons select 0)

goto "event"

<span id='postcolor'>

hit.sqs

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_player = _this select 0

_causedBy = _this select 1

_howMuch = _this select 2

? alive _player : exit

? not alive _causedBy : exit

? _player == _causedBy : exit

? side _player != west and side _player != east : exit

? side _player == side _causedBy : goto "damage"

_pos = getMarkerPos "respawn_west"

? side _player == east : _pos = getMarkerPos "respawn_east"

_camera = "Camera" camCreate _pos

_dist = _camera distance _player

camDestroy _camera

? _dist > 50 : exit

#damage

_causedBy setDamage 1

<span id='postcolor'>

This code includes killing someone if they kill a teammate, and also killing someone if they shoot someone in their spawn.

Doolittle

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