Dressi 1 Posted May 16, 2018 Hello i have some problems with my pboproject that cant make the pbo because it cant make the texture headers file here is the error: Spoiler 14:18:25: Error while inserting texture "belt.paa" to TextureHeaderManager - failed to read the texture. 14:18:25: Failed adding texture djgigagaming\bælte\belt.paa to texture header manager. 14:18:25: Texture headers file was not created - no textures found. 14:18:25: Extensions: "</texheaders>" My folder: https://gyazo.com/75123aa946faed9e2cc8972951145adf My config file: Spoiler #define private 0 #define protected 1 #define public 2 #define true 1 #define false 0 class CfgPatches { class DJGigagaming { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = { "A3_Weapons_F" }; }; }; class cfgVehicles { class ContainerSupply; class Bag_Base; class B_Bergen_Base; // External class reference class DJGigagaming : B_Bergen_Base { scope = public; class TransportMagazines{}; class TransportWeapons{}; isbackpack = 1; transportMaxWeapons = 1; transportMaxMagazines = 13; class DestructionEffects{}; displayName = "Mafia Bælte"; model = "\DJGigaGaming\Dj_belt.p3d"; vehicleClass = "Backpacks"; allowedSlots[] = {901}; }; }; My P3D file: https://gyazo.com/32f480a505a077d7c4f763386979e02f I hope somebody can help me Share this post Link to post Share on other sites
Dedmen 2716 Posted May 16, 2018 You texture path is correct. The Arma game doesn't use the P drive. You have to remove the `P:\` Share this post Link to post Share on other sites
Dressi 1 Posted May 16, 2018 Have you looked at my links? in my p3d file can you see that i have removed the p\ so i cant see the problem :) @Dedmen Share this post Link to post Share on other sites
Dedmen 2716 Posted May 16, 2018 2 minutes ago, Dressi said: Have you looked at my links? in my p3d file can you see that i have removed the p\ so i cant see the problem :) @Dedmen It's still there in the list on top. What size is your texture? you are missing the _co suffix on the filename. You need to add that before converting to paa. Share this post Link to post Share on other sites
Dressi 1 Posted May 16, 2018 Now have i changed it so its not showing p\ but it still dosent work now igen at the same error and one new. my image size is 1031x1024 Spoiler 15:30:48: Warning: memory usage limited by a page file. Current limit 3906 MB, wanted 10544 MB. 15:30:48: Increasing your page file size might improve game performance. 15:30:48: Error while inserting texture "belt.paa" to TextureHeaderManager - failed to read the texture. 15:30:48: Failed adding texture djgigagaming\bælte\belt.paa to texture header manager. 15:30:48: Texture headers file was not created - no textures found. 15:30:48: Extensions: "</texheaders>" @Dedmen Share this post Link to post Share on other sites
Dedmen 2716 Posted May 16, 2018 12 minutes ago, Dressi said: my image size is 1031x1024 There is your problem. X and Y need to be powers of two. so 512x512 or 512x1024 or 128x2048 or 1024x1024 and so on. Share this post Link to post Share on other sites
Dressi 1 Posted May 16, 2018 so i have to change the png file and then change it too paa with texview? Share this post Link to post Share on other sites
Dressi 1 Posted May 16, 2018 Now the paa file is 1024x1024 but same error still Spoiler 15:58:32: Warning: memory usage limited by a page file. Current limit 5586 MB, wanted 10544 MB. 15:58:32: Increasing your page file size might improve game performance. 15:58:32: Error while inserting texture "belt.paa" to TextureHeaderManager - failed to read the texture. 15:58:32: Failed adding texture djgigagaming\bælte\belt.paa to texture header manager. 15:58:32: Texture headers file was not created - no textures found. 15:58:32: Extensions: "</texheaders>" https://gyazo.com/6d634f0bb85c95a83d0159021e63b186 https://gyazo.com/a05db60c5135ce320c7dcfa9be3fa4d2 Share this post Link to post Share on other sites
Dressi 1 Posted May 16, 2018 @Dedmen but i can see that it changed the current limit so i think that is good :) Share this post Link to post Share on other sites
Dedmen 2716 Posted May 16, 2018 47 minutes ago, Dedmen said: you are missing the _co suffix on the filename. You need to add that before converting to paa. What about that? Share this post Link to post Share on other sites
Dressi 1 Posted May 16, 2018 @Dedmen ooh sry for not have seen that so you are saying that i need to add _co behind the originale name on my png file first? and then convert it to paa 1 Share this post Link to post Share on other sites
Dressi 1 Posted May 16, 2018 This is so annoying now i changed it like you said and updated it in ob but still same error but now very close to wanted limit Spoiler 16:20:40: Warning: memory usage limited by a page file. Current limit 10113 MB, wanted 10544 MB. 16:20:40: Increasing your page file size might improve game performance. 16:20:40: Error while inserting texture "belt_co.paa" to TextureHeaderManager - failed to read the texture. 16:20:40: Failed adding texture djgigagaming\bælte\belt_co.paa to texture header manager. 16:20:40: Texture headers file was not created - no textures found. 16:20:40: Extensions: "</texheaders>" https://gyazo.com/31b7245c6333292c3e90f8a919ec5c27 https://gyazo.com/56e0940851270db0f619d0b5c97e5eeb @Dedmen Share this post Link to post Share on other sites
Dedmen 2716 Posted May 16, 2018 I guess mikeros tools don't understand the æ character then Share this post Link to post Share on other sites
Dressi 1 Posted May 16, 2018 i can try to change the name then :) Share this post Link to post Share on other sites
Dressi 1 Posted May 16, 2018 Thanks for all the help it worked now i changed all the "æ" icons and i found an fail inside config file, i had typed model \DJGigaGaming\Dj_belt.p3d but i meant model \DJGigaGaming\Belt\Dj_belt.p3d so i dont know it it was changing the "æ" or fixing the config file who fixed my error but the pbo is packed perfect now so thanks again @Dedmen Share this post Link to post Share on other sites
Dressi 1 Posted May 16, 2018 @Dedmen can i somehow give you some points on the forum as thanks for your time? :) Share this post Link to post Share on other sites
Dressi 1 Posted May 16, 2018 now it is ingame but it is too big and it is not attachet to the players body https://gyazo.com/ca554a04340b3fef1172c1c773c9f056 @Dedmen Share this post Link to post Share on other sites
Dedmen 2716 Posted May 16, 2018 Post that in the thread you made for that Share this post Link to post Share on other sites