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Dressi

PboProject failed to read the texture

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Hello i have some problems with my pboproject that cant make the pbo because it cant make the texture headers file here is the error:

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14:18:25: Error while inserting texture "belt.paa" to TextureHeaderManager - failed to read the texture.
14:18:25: Failed adding texture djgigagaming\bælte\belt.paa to texture header manager.

14:18:25: Texture headers file was not created - no textures found.

14:18:25: Extensions:
"</texheaders>" 
 

My folder: https://gyazo.com/75123aa946faed9e2cc8972951145adf

My config file:

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#define private         0
#define protected               1
#define public          2
 
#define true    1
#define false   0
 
class CfgPatches {
        class DJGigagaming {
                units[] = {};
                weapons[] = {};
                requiredVersion = 0.1;
        requiredAddons[] = { "A3_Weapons_F" };
        };
};
 
class cfgVehicles {
        class ContainerSupply;
        class Bag_Base;
        class B_Bergen_Base;    // External class reference
               
        class DJGigagaming : B_Bergen_Base {
                scope = public;
                class TransportMagazines{};
                class TransportWeapons{};
                isbackpack = 1;
                transportMaxWeapons = 1;
                transportMaxMagazines = 13;
                class DestructionEffects{};
                displayName = "Mafia Bælte";
                model = "\DJGigaGaming\Dj_belt.p3d";
                vehicleClass = "Backpacks";
                allowedSlots[] = {901};
        };
};

My P3D file: https://gyazo.com/32f480a505a077d7c4f763386979e02f

 

I hope somebody can help me

 

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You texture path is correct. The Arma game doesn't use the P drive.
You have to remove the `P:\`

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Have you looked at my links? in my p3d file can you see that i have removed the p\ so i cant see the problem :) @Dedmen

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2 minutes ago, Dressi said:

Have you looked at my links? in my p3d file can you see that i have removed the p\ so i cant see the problem :) @Dedmen

It's still there in the list on top.

What size is your texture?

you are missing the _co suffix on the filename. You need to add that before converting to paa.

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Now have i changed it  so its not showing p\ but it still dosent work now igen at the same error and one new. my image size is 1031x1024

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15:30:48: Warning: memory usage limited by a page file. Current limit 3906 MB, wanted 10544 MB.
15:30:48: Increasing your page file size might improve game performance.
15:30:48: Error while inserting texture "belt.paa" to TextureHeaderManager - failed to read the texture.
15:30:48: Failed adding texture djgigagaming\bælte\belt.paa to texture header manager.

15:30:48: Texture headers file was not created - no textures found.

15:30:48: Extensions:
"</texheaders>" 
 

@Dedmen

 

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12 minutes ago, Dressi said:

my image size is 1031x1024

There is your problem. X and Y need to be powers of two. so 512x512 or 512x1024 or 128x2048 or 1024x1024 and so on.

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so i have to change the png file and then change it too paa with texview?

 

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Now the paa file is 1024x1024 but same error still

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15:58:32: Warning: memory usage limited by a page file. Current limit 5586 MB, wanted 10544 MB.
15:58:32: Increasing your page file size might improve game performance.
15:58:32: Error while inserting texture "belt.paa" to TextureHeaderManager - failed to read the texture.
15:58:32: Failed adding texture djgigagaming\bælte\belt.paa to texture header manager.

15:58:32: Texture headers file was not created - no textures found.

15:58:32: Extensions:
"</texheaders>" 
 

https://gyazo.com/6d634f0bb85c95a83d0159021e63b186

https://gyazo.com/a05db60c5135ce320c7dcfa9be3fa4d2

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@Dedmen but i can see that it changed the current limit so i think that is good :)

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47 minutes ago, Dedmen said:

you are missing the _co suffix on the filename. You need to add that before converting to paa.

What about that?

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@Dedmen ooh sry for not have seen that so you are saying that i need to add _co behind the originale name on my png file first? and then convert it to paa

 

  • Thanks 1

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This is so annoying now i changed it like you said and updated it in ob but still same error but now very close to wanted limit

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16:20:40: Warning: memory usage limited by a page file. Current limit 10113 MB, wanted 10544 MB.
16:20:40: Increasing your page file size might improve game performance.
16:20:40: Error while inserting texture "belt_co.paa" to TextureHeaderManager - failed to read the texture.
16:20:40: Failed adding texture djgigagaming\bælte\belt_co.paa to texture header manager.

16:20:40: Texture headers file was not created - no textures found.

16:20:40: Extensions:
"</texheaders>" 

https://gyazo.com/31b7245c6333292c3e90f8a919ec5c27

https://gyazo.com/56e0940851270db0f619d0b5c97e5eeb

@Dedmen

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I guess mikeros tools don't understand the æ character then

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i can try to change the name then :)

 

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Thanks for all the help it worked now i changed all the "æ" icons and i found an fail inside config file, i had typed model \DJGigaGaming\Dj_belt.p3d but i meant model \DJGigaGaming\Belt\Dj_belt.p3d so i dont know it it was changing the "æ" or fixing the config file who fixed my error but the pbo is packed perfect now so thanks again @Dedmen

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@Dedmen can i somehow give you some points on the forum as thanks for your time? :)

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Post that in the thread you made for that

 

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