pattoh 10 Posted May 2, 2018 Is lbAdd the only way to change the visible text for a standard Listbox? lbSetText and lbSetTextRight doesn't seem to work for me, or is not related to it. Quote _catData = lbData [ 2100, ( lbCurSel 2100 ) ]; if (_catData == "Primary Weapons") then { _wastedPrimWeaponData = lbData [ 1503, (lbCurSel 1503) ]; //_primWepDisName = getText(configFile >> "CfgWeapons" >> _wastedPrimWeaponData >> "DisplayName"); lbSetData [1501,0, _wastedPrimWeaponData]; lbSetPicture [1501,0, getText(configFile >> "CfgWeapons" >> _wastedPrimWeaponData >> "picture")]; }; My current setup, lbAdd is called before the above to reserve ListBox index's, the goal is use the above to merge different gear to one big ListBox that is the current picked loadout for the player. Any help would be appreciated, or different ways to approach this would be cool to hear. Share this post Link to post Share on other sites