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dragon91

a new problem with packing my map

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i have loaded up a image of the problem: https://ibb.co/eUiQpH

 

and this is my config:

class CfgPatches
{
    class error_island
    {
        units[] =
        {
            "error_island"
        };
        weapons[] = {};
        requiredVersion = 1;
        requiredAddons[] =
        {
            "A3_Map_Stratis"
        };
    };
};
 
class CfgWorldList
{
    class error_island{};
};
 
class CfgWorlds
{
    class Stratis;
    class error_island: Stratis
    {
        cutscenes[] = {};
        description = "error_island";
        worldName = "error_island\error_island.wrp";
        author = "PMC";
        pictureMap = "error_island\data\yourtag_yourproject_pictureMap.paa";
        pictureShot = "";
 
        newRoadsShape = "";
 
        centerPosition[] =
        {
            2560, 2560
        };
        ilsDirection[] =
        {
            0, 0.08, 1
        };
        ilsPosition[] =
        {
            0, 0
        };
        ilsTaxiIn[] = {};
        ilsTaxiOff[] = {};
        drawTaxiway = false;
        class SecondaryAirports{};
        class ReplaceObjects{};
 
        class Sounds
        {
            sounds[] = {};
        };
 
        class Animation
        {
            vehicles[] = {};
        };
 
        minTreesInForestSquare = 2;
        minRocksInRockSquare = 2;
 
        class Subdivision{};
        class Names{};
    };
};
class Clutter  

    class DefaultClutter;
      class santry_BigFallenBranches_pine: DefaultClutter
    {
        model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine.p3d";
        affectedByWind = 0.0;
        swLighting = "false";
        scaleMin = 0.3;
        scaleMax = 0.7;
    };   
   class error_island_pine02: DefaultClutter
    {
        model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine02.p3d";
        affectedByWind = 0.0;
        swLighting = "false";
        scaleMin = 0.3;
        scaleMax = 0.7;
    };
   class error_island_BigFallenBranches_pine03: DefaultClutter
    {
        model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine03.p3d";
        affectedByWind = 0.0;
        swLighting = "false";
        scaleMin = 0.3;
        scaleMax = 0.7;
    };
   class error_island_GrassGreenGroup: DefaultClutter
    {
        model = "A3\plants_f\Clutter\c_StrGrassGreen_group.p3d";
        affectedByWind = 0.6;
        swLighting = "true";
        scaleMin = 0.7;
        scaleMax = 1.0;
    };
   class error_island_GrassDry: DefaultClutter
    {
        model = "A3\plants_f\Clutter\c_StrGrassDry.p3d";
        affectedByWind = 0.5;
        swLighting = "true";
        scaleMin = 0.8;
        scaleMax = 1.2;
    };
   class error_island_GrassDryGroup: DefaultClutter
    {
        model = "A3\plants_f\Clutter\c_StrGrassDry_group.p3d";
        affectedByWind = 0.65;
        swLighting = "true";
        scaleMin = 0.65;
        scaleMax = 1.0;
    };
   class error_island_GrassDryMediumGroup: DefaultClutter
    {
        model = "A3\plants_f\Clutter\c_StrGrassDryMedium_group.p3d";
        affectedByWind = 0.7;
        swLighting = "true";
        scaleMin = 0.8;
        scaleMax = 1.0;
    };
   class error_island_WeedBrownTallGroup: DefaultClutter
    {
        model = "A3\plants_f\Clutter\c_StrWeedBrownTall_group.p3d";
        affectedByWind = 0.3;
        swLighting = "true";
        scaleMin = 0.9;
        scaleMax = 1.25;
    };
   class error_island_WeedGreenTall: DefaultClutter
    {
        model = "A3\plants_f\Clutter\c_StrWeedGreenTall.p3d";
        affectedByWind = 0.3;
        swLighting = "true";
        scaleMin = 0.8;
        scaleMax = 1.2;
    };
   class error_island_PlantMullein: DefaultClutter
    {
        model = "A3\plants_f\Clutter\c_StrPlantMullein.p3d";
        affectedByWind = 0.35;
        swLighting = "true";
        scaleMin = 0.7;
        scaleMax = 1.15;
    };
   class error_island_ThistleYellowShrub: DefaultClutter
    {
        model = "A3\plants_f\Clutter\c_StrThistleYellowShrub.p3d";
        affectedByWind = 0.2;
        swLighting = "true";
        scaleMin = 0.7;
        scaleMax = 1.1;
    };
   class error_island_ThistleThornGreen: DefaultClutter
    {
        model = "A3\plants_f\Clutter\c_Thistle_Thorn_Green.p3d";
        affectedByWind = 0.3;
        swLighting = "false";
        scaleMin = 0.3;
        scaleMax = 1.0;
    };
   class error_island_ThistleThornGreenSmall: DefaultClutter
    {
        model = "A3\plants_f\Clutter\c_Thistle_Thorn_Green.p3d";
        affectedByWind = 0.25;
        swLighting = "false";
        scaleMin = 0.4;
        scaleMax = 0.7;
    };
   class error_island_FlowerLowYellow2: DefaultClutter
    {
        model = "A3\plants_f\Clutter\c_Flower_Low_Yellow2.p3d";
        affectedByWind = 0.4;
        swLighting = "true";
        scaleMin = 0.6;
        scaleMax = 1.0;
    };

 };
class CfgSurfaces 
{
    class Default {};
    class error_island_dirt_Surface : Default
    {    
         files = "error_island_dirt_*";
         rough = 0.09;
         maxSpeedCoef = 0.9;
         dust = 0.5;
         soundEnviron = "dirt";
         character = "Empty";
         soundHit = "soft_ground";
         lucidity = 1;
         grassCover = 0.03;
    };
    class error_island_Surface : Default
    {    
         files = "error_island_dry_grass_*";
         rough = 0.08;
         maxSpeedCoef = 0.9;
         dust = 0.75;
         soundEnviron = "drygrass";
         character = "error_island_dry_grass_Character";
         soundHit = "soft_ground";
         lucidity = 2;
         grassCover = 0.1;
    };
    class error_island_pine_Surface : Default
    {    
         files = "error_island_forest_pine_*";
         rough = 0.12;
         maxSpeedCoef = 0.8;
         dust = 0.4;
         soundEnviron = "drygrass";
         character = "error_island_forest_pine_Character";
         soundHit = "soft_ground";
         lucidity = 3.5;
         grassCover = 0.04;
    };
    class error_island_grass_green_Surface : Default
    {    
         files = "error_island_grass_green_*";
         rough = 0.08;
         maxSpeedCoef = 0.9;
         dust = 0.15;
         soundEnviron = "grass";
         character = "error_island_green_grass_Character";
         soundHit = "soft_ground";
         lucidity = 4;
         grassCover = 0.05;
    };
    class error_island_soil_Surface : Default
    {    
         files = "error_island_soil_*";
         rough = 0.09;
         maxSpeedCoef = 0.9;
         dust = 0.5;
         soundEnviron = "dirt";
         character = "Empty";
         soundHit = "hard_ground";
         lucidity = 1;
         grassCover = 0.0;
    };
};

class CfgSurfaceCharacters
{
        class error_island_forest_pine_Character
    {
        probability[] = {0.05,0.012,0.01,0.1,0.05};
        names[] = {"error_island_BigFallenBranches_pine","error_island_BigFallenBranches_pine02","error_island_BigFallenBranches_pine03","error_island_GrassDryGroup","error_island_GrassGreenGroup"};
    };
    class error_island_green_grass_Character
      {
        probability[] = {0.92,0.07};
        names[] = {"error_island_GrassGreenGroup","error_island_FlowerLowYellow2"};
      };
    class error_island_dry_grass_Character
      {
        probability[] = {0.21,0.35,0.21,0.09,0.06,0.02};
        names[] = {"error_island_GrassDryGroup","error_island_GrassDryMediumgroup","error_island_WeedBrownTallGroup","error_island_WeedGreenTall","error_island_ThistleYellowShrub","error_island_PlantMullein"};
      };
};

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Uh oh. Looks like error island has an error. ?

 

 Make sure all your clutter is defined. Double check the grass_green and green_grass and make sure the texture is there. It's odd that you have two different names for the clutter in one class

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