cklymowsky 1 Posted April 25, 2018 I'm trying to spawn a plane at _pos = screenToWorld [0.5,0.5]; that is not moving and I want the canopy closed and the landing gear up. I tried _veh1 animateDoor ["canopy_hide", 0, true]; on the B_Plane_CAS_01_F with no joy. Thanks in advance. Share this post Link to post Share on other sites
f2k sel 164 Posted April 26, 2018 I think in the past I spawned an empty one in the air with no fuel and then set it on the ground using setpos. Share this post Link to post Share on other sites
cklymowsky 1 Posted April 26, 2018 1 hour ago, f2k sel said: I think in the past I spawned an empty one in the air with no fuel and then set it on the ground using setpos. Thanks f2k sel , This worked, any idea to silence the engines. _veh1 engineOn FALSE; still takes a few seconds for it to wind down... Share this post Link to post Share on other sites
f2k sel 164 Posted April 26, 2018 No I don't think it's possible, too late to test but what about spawning a simple object? Maybe pre-spawn it at mission start and just move it when you need it later in the mission or try and mask it with some ambient noises. I couldn't sleep and did manage to do it, I had to think outside the box for this one and it only works if you have water on the map. Spawn the plane as before flying empty now setpos it a few meters under water. You may need a small sleep command to allow the engine to become flooded sleep 0.1; was enough. Then move it to your actual position. Share this post Link to post Share on other sites