Meiestrix 25 Posted March 19, 2018 Hi, I need a little help with the config of a retextured vehicle i made for my community. To clear up the inventory of the vehicle i want to add a backpack filled with all the ace medic materials. So i made a "new" backpack which is prefilled with all the stuff, like this: Reveal hidden contents class CfgPatches { class My_Backpacks { units[] = {"My_Medic_Backpack"}; requiredVersion = 1; requiredAddons[] = {}; version = "1"; author = "Name"; authorUrl = "url"; }; }; class CfgVehicles { class B_Kitbag_cbr; class My_Medic_Backpack: B_Kitbag_cbr { displayname = "Medic_Backpack"; author = "Name"; scope = 2; scopeCurator = 2; class TransportWeapons {}; class TransportMagazines {}; class TransportItems { class _xx_ACE_fieldDressing { count = 10; name = "ACE_fieldDressing"; }; class _xx_ACE_elasticBandage { count = 10; name = "ACE_elasticBandage"; }; class _xx_ACE_packingBandage { count = 10; name = "ACE_packingBandage"; }; class _xx_ACE_quikclot { count = 10; name = "ACE_quikclot"; }; class _xx_ACE_epinephrine { count = 5; name = "ACE_epinephrine"; }; class _xx_ACE_morphine { count = 5; name = "ACE_morphine"; }; class _xx_ACE_salineIV_500 { count = 2; name = "ACE_salineIV_500"; }; class _xx_ACE_personalAidKit { count = 1; name = "ACE_personalAidKit"; }; class _xx_ACE_EarPlugs { count = 2; name = "ACE_EarPlugs"; }; }; }; }; The backpack works fine when you spawn it in the Editor. It does not work in the Arsenal (it is empty there) but that is another problem. My retextured vehicle also works fine, but i cant add the prefilled backpack into the inventory of the car. Normally you can add items to the car inventory with the TransportItems class like this: Reveal hidden contents class B_MRAP_01_HMG_F; class My_New_MRAP: B_MRAP_01_HMG_F { displayname = "M-ATV HMG"; author = "Name"; scope = 2; scopeCurator = 2; side = 1; faction = "BLU_F"; hiddenSelectionsTextures[] = {"...","..."}; crew = "B_Soldier_F"; class TransportItems { class _xx_30Rnd_556x45_Stanag_Tracer_Yellow { count = 10; name = "30Rnd_556x45_Stanag_Tracer_Yellow"; }; class _xx_My_Medic_Backpack { count = 1; name = "My_Medic_Backpack"; }; }; class TransportMagazines {}; class TransportWeapons {}; }; But this does not work for my prefilled backpack. Ammo etc. works fine. Does someone know how I can add my prefilled backpack to the inventory of a vehicle? Thanks 1 Share this post Link to post Share on other sites
Meiestrix 25 Posted March 26, 2018 If someone else has this problem, the solution is that you have to use "class TransportBackpacks" in your car, instead off "class TransportItems". 2 Share this post Link to post Share on other sites
DylanMadigan 0 Posted April 4, 2024 I had this problem, thank you good sir. Share this post Link to post Share on other sites