Lt_Dan_Sweden 0 Posted December 11, 2002 Hi I just increased the bandwith from 2 MBit to 10 MBit both upp and downstream. Now to my findings. This is totally useless since OFP never uses more banddwith then 1 MBit during game play. Not counting maploading. Mostly the upload bandwith is around 800 kBit and sometimes it goes upp to 1 MBit. If I increase player number from 15 to 24 on same map, the upload stays the same and all that happens is that many get great desync. I have tried using different MaxMsgSend, MinBandwidth and MaxBandwidth without affecting the consumption. Has anyone made a server use more than 1 MBit over time? If yes please email server.cfg and Flashpoint.cfg to swec_ofp@hotmail.com. Specs on server. P4 2,4 GHz 512 DDR Ram 2700 Now running on Linux (same behaviour with winXP) PS There's nothing wrong with the connection capacity, I get more than 6 MBit upstream, with FTP and other bandwith testprograms such as TPTEST from Sweden any time of day. DS Regards Lt_Dan_Sweden Share this post Link to post Share on other sites
RN Malboeuf 12 Posted December 11, 2002 Ed posted once that OFP wont use more then a T3 (4500) I never saw it use more then that my self on our OC3 Share this post Link to post Share on other sites
Lt_Dan_Sweden 0 Posted December 11, 2002 Could you clarify? Did you see a server use 4 500 kBit/s? Or is all he is saying, that a T4 is too small? Im pastin in a messg from Skunk Monkey, in order to prove my case. Quote Hey! Yeah our SES was on 10Mbit, on very complex coop maps with many people the most every seen out while in game was 1600kbps, and generally running around 800kbps, No matter what was changed in settings. End Quote Share this post Link to post Share on other sites
Lt_Dan_Sweden 0 Posted December 14, 2002 I found this on stone-keep.com forum Quote These are all the changes I have made to the flashpoint.cfg. Also, when you make the shortcut to start the game, you should put in the path this statement(in addition to -cfg=**blah blah**)... -config=flashpoint.cfg. -nosound is a good one too. MaxMsgSend=384; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinBandwidth=128000; MaxBandwidth=384000; With these settings, SHoP runs about 600kp in and 1200-1700kp out. End Quote Did I understand correctly that you should use the following shortcut server -config=server.cfg -config.Flashpoint.cfg Anyone? My server still never uses above 800 kBit. B Share this post Link to post Share on other sites
KeyCat 131 Posted December 14, 2002 Sorry I can't be to any help Lt_Dan but I'm also very curious about your experince and hope someone will shed some light over this? One thing that strikes my mind is that BigEd awhile ago also ranted about something similar to this but since I learned they (FragHaus) successfully hosted up to 64 players I thought this issue was worked out? /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
Lt_Dan_Sweden 0 Posted December 14, 2002 Would be great if anyone you knows Fraghaus admins could find out the settings on their server. I must be doing something wrong since the above settings works for Stone-keep servers. Share this post Link to post Share on other sites
Lt_Dan_Sweden 0 Posted December 14, 2002 Good news. Problem solved. It was my 3Com Gateway modell 3C855 that was not letting enough bandwith through. When I put the server directly to the Internet, I get this on 20 players CTF St Pierre Share this post Link to post Share on other sites
RN Malboeuf 12 Posted December 18, 2002 We never run our game servers behind any firewalls, all that is on that server would be the game server, if its hit then we just do a 30 min reinstall since every thing is backed up on rewritable CDs Share this post Link to post Share on other sites
KeyCat 131 Posted December 18, 2002 Indeed good news Lt_Dan! I guess we now safely can sratch this bandwidth issue off as "fixed" /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites