johnhansen 143 Posted March 10, 2018 Hello Guys I'm working on a paradrop script for an addon ,I have done a function that I need to start on the mission start ( BDF_linha_fixa = { .... ). The function then later will be called by an action inside a vehicle . My question is how do I put it inside an .Pbo in a way that there's no need to start a module for it to work. :D 3 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 11, 2018 On 10/3/2018 at 6:11 PM, johnhansen said: how do I put it inside an .Pbo Hello there johnhansen! In your addon should be the config.cpp with the ex: below: config.cpp class CfgFunctions { class Parachute_anim { class Parachute_scripts { class Parachute { file="Parachute\scripts\Yourscript1.sqf"; }; }; class Parachute_scripts2 { class Parachute_move { file="Parachute\scripts\Yourscript2.sqf"; }; }; class Parachute_scripts3 { class randomize { file="Parachute\scripts\Yourscript3.sqf"; }; }; }; }; 2 Share this post Link to post Share on other sites