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Andres97

Keyframe Animation in Dedicated

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Lately I've been messing around with the new Keyframe Animation modules introduced last month, and decided to include it in a mission.

Basically the idea is a stone temple gate opening with these modules after the player does certain actions. Thing is, system works a-ok in singleplayer, but does not work properly on dedicated, which is where ultimately the mission will be played. 

Why doesn't it work properly?

The wall instead of smoothly opening, just jumps to the end position and then to the initial position again, basically it has no animation, something similar to what happened with the moving target scripts when executed on dedicated.

Has anyone also tried this? Has anyone found a workaround? Am I missing something? 

Thanks in advance!

 

PS. Yes I did try remoteExec, to no avail.

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