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Mr_Sideburns

Check if player is carrying a wounded soldier

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Hello ! 

I’m creating a scenario in which the player has to carry the only survivor of an ambush to a safer place (using the carrying interaction with ACE).

So I would like to place in a trigger a condition to check if the player is really doing it (for tasks status).

 

I’ve looked objectParent but I can’t figure out what to do with it. The idea was to check if the player and the wounded soldier were « assembled » Just like you can check if the different parts of static weapon are.

 

Any idea ?

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