Mr_Sideburns 1 Posted February 12, 2018 Hello ! I’m creating a scenario in which the player has to carry the only survivor of an ambush to a safer place (using the carrying interaction with ACE). So I would like to place in a trigger a condition to check if the player is really doing it (for tasks status). I’ve looked objectParent but I can’t figure out what to do with it. The idea was to check if the player and the wounded soldier were « assembled » Just like you can check if the different parts of static weapon are. Any idea ? Share this post Link to post Share on other sites