IloveArma 1 Posted February 8, 2018 Hi there. I'm looking to make a mod with smaller/taller characters. How would I make the first step into adjusting character heights? It's partly as I want to make a futuristic map with 2 factions, one standing only 4'5 tall the other 7'5/ if possible. Thanks. Share this post Link to post Share on other sites
Macser 776 Posted February 8, 2018 Considering how much you want to deviate from the default character proportions, it's not a simple case of creating models. Neither is it possible to do from a config alone. And animations ultimately deform the models in game. It's all linked. Any character that different from default, would require their own set of tailored animations. Either hand made, or retargetted from Bi's own animations. Have a look through Horriblegoat's female character thread. If you want an idea of what's involved. Share this post Link to post Share on other sites
IloveArma 1 Posted February 8, 2018 Oh crap. So it's basically not possible? How does one create animations. I assume that is some work for an experienced modder. I did see someone ported in the characters f/enemies from Stalker. They were different heights. That mod is broke nnow. Share this post Link to post Share on other sites
Macser 776 Posted February 8, 2018 No. I didn't say it wasn't possible. But once you scale up or down, you get distortion in your mesh. The animation files, called RTMs, are explicit when it comes to joint locations. An RTM doesn't make any allowance for the mesh. As far as the engine is concerned, it reads the information in the file and deforms the mesh based on the values in there. Which won't match your custom model. This post might explain it a little better. In short, your animations must suit the model. Or it will turn into a distorted mess. And yes, it can be a lot of work. And does need experience with modeling, animation and configs. If I was to guess, I'd say the stalker content was tweaked and edited to suit the default character. As the stalkers themselves are human. The zone creatures on the other hand would have to have their own custom animations. Share this post Link to post Share on other sites
IloveArma 1 Posted February 9, 2018 Thanks. Sorry i'm really new to this. What would my first step be? I just downloaded the editing tools. Ie how to simply edit the size of the character model then go from there. Share this post Link to post Share on other sites
Macser 776 Posted February 10, 2018 I think that's too much information for a few forum posts. Given the fact my experience is mostly with the older titles there's only so much I could help you with anyway. I know it's the default response, but it's going to take some research on your part. Thankfully you're in a better position than people were in the early days of these boards. But still, what you want to do would be the modding equivalent of diving in at the deep end. I don't think there's a massive amount of tutorials for object builder specifically. But from what I understand it's very similar to the previous versions. Enough that you could pick up navigating the interface and it's functions. Here's a few videos by Gnat, in relation to O2 personal edition. There are others more directly suited to A3. But they may not cover all the areas you're interested in. I think a lot of modders these days don't really use Object builder for anything other than finalising a model. Many do their asset creation in something more powerful and import the result. You say you're new to this. Do you mean with the Arma tools? Do you have any previous experience with modeling software? 1 Share this post Link to post Share on other sites