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L42a1 beta for download

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If you have the SPD Ghillie Sniper pack loaded, it will use that model, but if you haven't, it doesn't matter, it will default to the standard walking shrubbery.

I know the sound is crap, I'm working on it, and the textures. and the LODs...

Let me know what you think.

Download Enfield L42A1

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I think this addon has a lot of promise, but needs a few fixes:

I found the gun fires above the crosshairs centre, almost a metre high at about 300 metres distance.

The model casts no shadow, you need to fix the LOD or whatever, because guns that cast no shadows look really tacky in OFP.

I also tried replacing the wav with a generic sniper rifle wav from some game, and it worked fine. I think you should ditch the wav you've got and try another one.

Finally, here's weapon and ammo pics I made if you want to use them.

81529_w_l42a1.jpg

81530_m_l42a1.jpg

Cheers, Fubar

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Dec. 08 2002,12:37)</td></tr><tr><td id="QUOTE">I think this addon has a lot of promise, but needs a few fixes:

I found the gun fires above the crosshairs centre, almost a metre high at about 300 metres distance.

The model casts no shadow, you need to fix the LOD or whatever, because guns that cast no shadows look really tacky in OFP.

I also tried replacing the wav with a generic sniper rifle wav from some game, and it worked fine. I think you should ditch the wav you've got and try another one.

Finally, here's weapon and ammo pics I made if you want to use them.

81529_w_l42a1.jpg

81530_m_l42a1.jpg

Cheers, Fubar<span id='postcolor'>

Thanks for the input MF smile.gif

The positioning of the shot vs. the crosshair at 300m should be accurate; this L42A1 is in the M21 class tree, and gets its ballistic information from that weapon. IRL there would be some differences between the two weapons performance, but I don't know enough about config editing yet to mess with ballistics/muzzle velocity. the setting of the crosshair at 550 m is based on best information I can find, as is the layout. You can certaily tell the design originated in the 1930s; smile.gif there aren't any increments on the crosshair. there is a cerain way to compensate, eg, add marks at increments at fixed positions, or another system which I would like to implement (though I'm not sure its possible), is different sight views which could be dialled up via the space bar. Again, I will need to get to know config editing better.

Shadow thingmie noted, again wink.gif

As for the sound thing; I tried a couple of .wavs which should do the trick, but got the same result in all cases, though I didn't try using any of the sounds from OFP; I wanted to try to avoid that. Did you just substitute the new wav for the one I put in, or make some corrections to the command line?

Thanks for permission to use the pics. Though the rifle is an image of an earlier version of the weapon. I did bung an image in to use on the gear page, but it didn't come out. I take it the dimensions must be very specific?

Edit. Just tried both the M21 and the SVD at 300 and 550m. their trajectories are far flatter. Looks like I've managed to change the ballistic information after all. I'll look into that.

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Wardog, I can't get the weapons done, my computer exploded (no I did not try to "watercool" it. smile.gif), and I'm waiting for it to be repaired. My laptop can't run O2 well, and Milkshape crashes on it. sad.gif

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thats not an Enfield, its a LeEnfield (maby Lenfield, but i its more likely to be the first!wink.gif

Anyways, VERY NICE! this must be one of my top 5 fave weapons!

was best sniper rifle in the world untill around 1980/90. and was made in WW1 i think! (plus upgrade packages/programs).

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@USMC Sniper: No worries smile.gif as you can see, I managed to get to grips with O2 after all. How are you with config/sound problems? wink.gif

@ Russkiesrule: What do you think of the way it shoots?

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RuskiesRule: it's called a Lee Enfield I believe.

Wardog: A good sound to use is the one from the MOHAA expansion, Spearhead. I can send you the sound from it, it's not ripped either. I suggest making the cocking sound very quiet, because OFP takes that sound as part of the gunshot, so you can hear someone chambering the next round from far away.

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I like it, but needs improvments and I would have to say what everybody else say, otherwise I like it a lot. Can't wait till the final version.

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Hmmm, wehn I fire the gun in game I dotn get any gun shot sound. My volume is loud enough becuase I can hear all other sounds.

To clear up 'what gun it is'.

It is a Lee Einfield. It is British. The L42A1 is a modified version of the Short Magazine Lee Einfield Mk. 4 which was used in WW2 by British and Commonwelath troops. The Mk.4 was in turn a modified version of the Mk. 3 used in WW1. The L42A1 was diffrent in the fact that it used 7.62mm NATO rounds instead of .303 ones.

There, I think thats half right.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Dec. 09 2002,14:33)</td></tr><tr><td id="QUOTE">Thanks for permission to use the pics. Though the rifle is an image of an earlier version of the weapon. I did bung an image in to use on the gear page, but it didn't come out. I take it the dimensions must be very specific?<span id='postcolor'>

Yep, 256 * 128 pixels.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Dec. 09 2002,14:33)</td></tr><tr><td id="QUOTE">As for the sound thing; I tried a couple of .wavs which should do the trick, but got the same result in all cases, though I didn't try using any of the sounds from OFP; I wanted to try to avoid that. Did you just substitute the new wav for the one I put in, or make some corrections to the command line?<span id='postcolor'>

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">sound[]={\L42A1\L42A1.wav,1,1};<span id='postcolor'>

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