Ivanoff.N 61 Posted January 23, 2018 Hi. Is it at all possible to read MFD values via script ? For example the parameters that are shown circled on the screenshot. 2 Share this post Link to post Share on other sites
Ivanoff.N 61 Posted February 12, 2018 No one knows if it is possible or not ? Share this post Link to post Share on other sites
reyhard 2082 Posted February 12, 2018 // IDCs and what they do // !new arrowhead #define IDC_IGUI_WEAPON_MODE 149 #define IDC_IGUI_WEAPON_GUNNER 150 #define IDC_IGUI_COUNTER_MEASURES_AMMO 151 #define IDC_IGUI_COUNTER_MEASURES_MODE 152 #define IDC_IGUI_RADARRANGE 153 #define IDC_IGUI_VALUE_RELOAD 154 #define IDC_IGUI_WEAPON_AMMO 155 // weapon/turret info controls #define IDC_IGUI_WEAPON_DISTANCE 151 #define IDC_IGUI_WEAPON_VISION_MODE 152 #define IDC_IGUI_WEAPON_FLIR_MODE 153 #define IDC_IGUI_WEAPON_FOV_MODE 154 #define IDC_IGUI_WEAPON_COMPASS 155 #define IDC_IGUI_WEAPON_HEADING 156 #define IDC_IGUI_WEAPON_AUTOHOVER 157 #define IDC_IGUI_WEAPON_LASER_MARKER_ON 158 #define IDC_IGUI_WEAPON_BALL_ENABLED 159 #define IDC_IGUI_WEAPON_JAVELIN_DAY 160 #define IDC_IGUI_WEAPON_JAVELIN_FLTR 161 #define IDC_IGUI_WEAPON_JAVELIN_NFOV 162 #define IDC_IGUI_WEAPON_JAVELIN_WFOV 163 #define IDC_IGUI_WEAPON_BALL_RANGE 164 #define IDC_IGUI_WEAPON_BALISTIC_COMP 165 #define IDC_IGUI_WEAPON_JAVELIN_SEEK 166 #define IDC_IGUI_WEAPON_JAVELIN_MISSLE 167 #define IDC_IGUI_WEAPON_ELEVATION 168 #define IDC_IGUI_WEAPON_ELEVATION_TEXT 169 #define IDC_IGUI_WEAPON_STATIC_ITEMS 170 #define IDC_IGUI_WEAPON_GPS_PLAYER 171 #define IDC_IGUI_WEAPON_GPS_TARGET 172 #define IDC_IGUI_WEAPON_ARTI_DIST 173 #define IDC_IGUI_WEAPON_ARTI_TIME 174 #define IDC_IGUI_WEAPON_ARTI_ELEV 175 #define IDC_IGUI_WEAPON_ARTI_ELEV_NEED 176 #define IDC_IGUI_WEAPON_ARTI_OUT_RANGE 177 #define IDC_IGUI_WEAPON_ARTI_AUTO_ELEV 178 #define IDC_IGUI_WEAPON_VISION_MODE2 179 #define IDC_IGUI_WEAPON_OPTICS_ZOOM 180 #define IDC_IGUI_WEAPON_TARGET_UNIT 181 #define IDC_IGUI_WEAPON_OPTICS_PITCH 182 #define IDC_IGUI_WEAPON_DISTANCE2 183 // unit info (to preserve order) - new A3 #define IDC_IGUI_AMMOCOUNT 184 #define IDC_IGUI_MAGCOUNT 185 #define IDC_IGUI_TOTAL_AMMO_COUNT 26006 #define IDC_IGUI_TOTAL_MAX_AMMO_COUNT 26106 #define IDC_IGUI_MAX_AMMO_COUNT 26206 #define IDC_IGUI_DEPTH 186 #define IDC_IGUI_WEAPON_MODE_TEXTURE 187 #define IDC_IGUI_WEAPON_SPEED 188 #define IDC_IGUI_WEAPON_ALT 189 #define IDC_IGUI_WEAPON_TIME 190 #define IDC_IGUI_WEAPON_CAM_TRACK_AREA 194 #define IDC_IGUI_WEAPON_CAM_TRACK_TARGET 195 #define IDC_IGUI_WEAPON_JAVELIN_ATTACK_FROM_TOP 196 #define IDC_IGUI_WEAPON_JAVELIN_ATTACK_DIRECT 197 #define IDC_IGUI_WEAPON_LASED_DISTANCE 198 #define IDC_IGUI_WEAPON_LASED_SPEED 199 #define IDC_IGUI_WEAPON_LASED_VALID 200 #define IDC_IGUI_WEAPON_LASED_ERR_LEAD 201 #define IDC_IGUI_WEAPON_LASED_ERR_ELEV 202 #define IDC_IGUI_WEAPON_LASED_ERR_OBJECT 203 #define IDC_IGUI_WEAPON_LASER_ZEROING_DELAY 204 #define IDC_IGUI_THROTTLE 205 // you can type that in i.e. debug console ctrlText (((uiNamespace getVariable ["IGUI_displays", []]) select 6) displayCtrl 198) something like that works with hand held weapons https://community.bistudio.com/wiki/allDisplays it's all about finding right display (all of them are using idd = 300, so it might be quite confusing to find right one) and read ctrl value from it It's easier with mod, since you can directly pass display to some script with onLoad handler class rhs_gui_optic_t80_rangefinder: RscUnitInfo { idd = 300; onLoad="['onLoad',_this,'RscUnitInfo','IGUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay'); _this call RHS_fnc_sight_1G42"; [...] }; // RHS_fnc_sight_1G42 uiNameSpace setVariable ["RHS_1G42_Ctrl",_this select 0]; disableSerialization; _c = uiNamespace getVariable "RHS_1G42_Ctrl"; //range finder value _s = (_c displayCtrl 151); //curent mode _mode = (_c displayCtrl 154); [...] 1 Share this post Link to post Share on other sites