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gonzai

Modelling Problem | Character passes through the object?

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How can i solve ?

 

 

Config:

class cfgPatches
{
 class Tutorial_Cube
 {
  units[] = {"Tutorial_Cube"};
  weapons[] = {};
  requiredVersion = 0.1
  requiredAddons[] = {};
 };
};

class CfgVehicles
{
 class Static;
 class Tutorial_Cube : Static
 {
  scope = 2;
  model = "\Tutorial_Cube\Tutorial_Cube.p3d";
  displayName = "Rote Box";
  vehicleClass = "small_items";
 };
};

 

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Open \Tutorial_Cube\Tutorial_Cube.p3d in Object Builder.

 

Add a Geometry LOD

Window>LODs

Right click in LOD window > New > creates a new LOD (probably called 2.000)

Right click new LOD > Properties, click Geometry, Ok

 

Add the object to the Geometry LOD

Copy and paste the object from the visual LOD (1.000) to the Geometry LOD.

Remove any texture or rvmat from from the object. (select object, press E)

 

Add mass to the object in the Geometry LOD

Select the object.

Window > Mass

Type in 50 into the mass window and click Apply

 

Find Components in the Geometry LOD

Structure > Topology > Find Components

For a single cube object this will add one named selection called "Component01".

 

Save.

Rebuild .pbo.

 

GoVmpfx.png

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Thank you @UK_Apollo It worked... :) 

 

But ther is another question... How can i change mass value all components?

 

Dpy-qOFjQTazL6Q_CvO_1g.png

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Select all the components.

Enter a total mass value. Click apply.

It will divide the mass evenly between all components.

:-)

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On 17.01.2018 at 1:58 AM, UK_Apollo said:

Select all the components.

Enter a total mass value. Click apply.

It will divide the mass evenly between all components.

:-)

Thank youuu :)

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