shadowlid 11 Posted January 8, 2018 Hello ladies and gents, I just recently rented a Arma 3 server so a couple of my friends and I can play and practice I got them all started on Arma 3 so they are beginners. But my question is im trying to put patrol ops 4.0 on my server and not sure how to do it. I know how to add custom multiplayer maps, and addons/mods to the server through FTP, but I don’t understand how patrol ops works I downloaded the mod through steam workshop and couldn’t find the files in any directory. Normally it would be under this directory when downloaded from the workshop D:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop but nowhere to be found… also not in the multiplayer maps folder under C:/ documents. I also downloaded the mod straight from the devs website and unpacked it and this gives me a folder for each island and a .pbo for each island. I also looked at ever file in the addon folder and could not locate the .pbo files described above? So to sum this up I just need to know where to put these files, this is why I downloaded it off the workshop so I could see the install directories but cant seem to find them.(The senario shows up and functions 100% when i host a MP COOP on lan from in game) Not sure if this matters or not but im using gamerservers.com so this is what ive got to work with as far as server config goes. On a side note if anyone knows how to increase view distance on the server side that would be great im pretty sure they have limited the server.cfg but im such a noob at this atm only had this server for less than a month. Thank you all for the help if anyone has the time I would love to pick your brain on how to better set up this server or if there is a better server host out there with more options etc please let me know the only reason I used this company was because I had another game server with them. As always thank you so much for your help! Sincerely, Shadow // // server.cfg // // comments are written with "//" in front of them. // STEAM steamport = 2303; // GLOBAL SETTINGS hostname = ""; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = ""; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' reportingIP = "arma3pc.master.gamespy.com"; // This is the default setting. Leave empty for private servers if you do not want your server listed publicly logFile = "A3Master.log"; verifySignatures = 0; Battleye = 0; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ "", "", "", "__________ SYSTEM MESSAGES __________", "Welcome to another GameServers.com server", "Please visit GameServers.com!", "", "__________ END OF MESSAGE __________" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 8; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective //voteMissionPlayers = 0; // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 8; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. kickDuplicate = 1; equalModRequired = 0; requiredSecureId = 2; timeStampFormat = "short"; // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // MISSIONS CYCLE (see below) class Missions { class ARMA3 { template = shadow19.Altis; // Mission to load (Mission file located in MPMissions. For now I have it set to a default ARMA3 mission.) difficulty = "Regular"; // Server difficulty Settings (Recruit, Regular, Veteran, Mercenary) }; }; Share this post Link to post Share on other sites
yxman 90 Posted January 8, 2018 1. mod != mission 2. get the mission file directly from its source > http://arma.roy86.com.au/index.php/Download#Patrol_Operations 3. place missionfile in arma3/mpmissions 4. connect to your server - select mission - play this is the reason steamworkshop sucks as plattform for mp missions, the filename is broken, the location is scuffed. as a server host allways try to get the files directly from its source. Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted January 14, 2018 In the future tho, for the sake of other missions from steam that wont have direct access to a pbo file: You should find a steamworkshop mission file here: C:\Users\username\Documents\Arma 3\Saved\steam most of the mission names will have %20 in them, that just means that the mission was named without a - dash or _ underscore in the name, so the game fills the gap with %20 now if you go into the mission folder itself the pbo will be there. In order to have the pbo show up, just run the mission once in sp scenarios, you dont have to play it, just start it, and then once your ingame exit, and the folder with pbo will be there. As for the server all pbo's for missions like your local arma3 directory will go into the Mpmissions folder. Share this post Link to post Share on other sites