UltraBrain 0 Posted December 24, 2017 Hi, new to scripting don't blame this pls :P On trigger activation this = execVM "startBriefing" So this will start the cutscene. cutText ["", "BLACK FADED"]; [0,0,false] spawn BIS_fnc_cinemaBorder; sleep 2; titleCut ["", "BLACK IN", 10]; alexander setDir (alexander getDir briefingAlex); alexander switchMove "Hubspectator_walk"; Everything works. But the problem is that every one gets the "Black Faded" and the "cinematic borders" How do I make it that a specific player (the one who triggers) gets the cut scene. I hope you can help me! Alexander (UltraBrain) Share this post Link to post Share on other sites
UltraBrain 0 Posted December 25, 2017 Anyone? If I need to clarify something just ask. Share this post Link to post Share on other sites
TeTeT 1523 Posted December 26, 2017 Haven't tested this, but you can check if 'player' is in 'thislist' in the Trigger activation and execute the script only for players within the trigger. The effects of the script seem to be local only anyway. Sample code for the trigger activation field: if (player in thisList) then { [] execVM "startBriefing"; }; You can read upon thisList in https://community.bistudio.com/wiki/Eden_Editor:_Trigger and https://community.bistudio.com/wiki/2D_Editor:_Triggers Share this post Link to post Share on other sites