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Meat2432

Making triggers activate only after a task is created

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I'm trying to make a defence mission at my FOB where players can start and after a given time a new defence task is created to let the side know they need to defend this area, but I don't want the enemy attacking the FOB when there's no players to defend it, I have a trigger set for blufor present, but if I don't have anything in the trigger's condition the FOB is always under attack when blufor are at the FOB, but I don't know what to put in the trigger's condition to only activate when the task is created.

 

I'm still new to this and any help would be much appreciated.

here's a link to my original post on Steam = http://steamcommunity.com/app/107410/discussions/0/1500126447404773443/

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