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Hello. Could anyone check this script for immersion in halo jump, if it will work on MP and dedicated? I modified some things, so that it worked in my texts, but I have this doubt, since I am not experienced in the subject. Thank you.

This is the file that calls the rest of the scripts

Halo.sqf:

if (!isServer || isDedicated) exitWith {};

sleep 1;
[] spawn {
    sleep 0.2;
    player attachTo [c130]; 
    detach player;
};


 
waitUntil {((animationState player == "HaloFreeFall_non"))};

efxATM = [player] execVM "vqi_halo_efx_atmo.sqf";
// Simulated Velocity - Need -180* Direction of Aircraft - Jumping out of plane


// HIT ATMO - COLD & NO AIR!!!
addCamShake [75, 5, 5];     //
playSound "grunt1";        //
playSound "Wind_Ext_PARA"; //
playSound "HALOExt";        //
// addCamShake [p, d, f];    //

waitUntil {((animationState player == "para_pilot"))}; 
playSound "open_chute2";
playSound "grunt1";
playSound "flapping";
sleep 5;
playSound "flapping";
efxLND = [player] execVM "vqi_halo_efx_landing.sqf";
// Jumping BEFORE Green/Go Signal
//ANTSY = [player] execVM "vqi_halo\VQI-DemonDropper\FreeFall\vqi_halo_antsypants.sqf";
// Atmosphere EFX!

// Blurring EFX  -WIP-
33 cutText ["", "BLACK IN", 1];
"DynamicBlur" ppEffectEnable true;  
"DynamicBlur" ppEffectAdjust [8];  
"DynamicBlur" ppEffectCommit 2;
sleep 5;
"DynamicBlur" ppEffectAdjust [0]; 
"DynamicBlur" ppEffectCommit 10;
sleep 5;
"RadialBlur" ppEffectEnable true;
"RadialBlur" ppEffectAdjust [0.1, 0.1, 0.5, 0.5];
"RadialBlur" ppEffectCommit 10; 
sleep 5;
"RadialBlur" ppEffectAdjust [0, 0, 0, 0];
"RadialBlur" ppEffectCommit 10;


sleep 10;

// Landing EFX!


//

 

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