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I have had this issue all say please help

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My config: 


class CfgPatches {

    class RCG_Rangemaster {
        units = {"B_Competitor_F"};
        weapons = {};
        requiredVersion = 0.100000;
        requiredAddons = {"A3_Characters_F"};
    };
};

class CfgVehicles {
    /*extern*/ class B_Competitor_F;

    class Paramedic_Acp_Uniform: B_Competitor_F {
        _generalMacro = "B_Competitor_F";
        scope = 2;
        nakedUniform = "U_BasicBody";
        uniformClass = "Paramedic_ACP_Uniform";
        hiddenSelections = {"Camo"};
        hiddenSelectionsTextures = {"RGC_RangemasterSuit\Data\Paramedic_ACP_Uniform.paa"};
        displayName = "Paramedic_ACP_Uniform";
        author = "Arma 3: Life - Matthew";
    };
};

class cfgWeapons {
    /*extern*/ class ItemCore;
    /*extern*/ class Uniform_Base;
    /*extern*/ class UniformItem;
    /*extern*/ class V_TacVest_khk;
    /*extern*/ class ItemInfo;

    class Paramedic_Acp_Uniform: Uniform_Base {
        scope = 2;
        displayName = "Paramedic_Acp_Uniform";
        picture = "RGC_RangemasterSuit\Data\ui\RGC_Logo.paa";
        model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

        class ItemInfo: UniformItem {
            uniformModel = "-";
            uniformClass = "Paramedic_ACP_Uniform";
            containerClass = "Supply50";
            mass = 0;
        };
    };
};

enum {
    destructengine = 2,
    destructdefault = 6,
    destructwreck = 7,
    destructtree = 3,
    destructtent = 4,
    stabilizedinaxisx = 1,
    stabilizedinaxesxyz = 4,
    stabilizedinaxisy = 2,
    stabilizedinaxesboth = 3,
    destructno = 0,
    stabilizedinaxesnone = 0,
    destructman = 5,
    ordinalenum = 2,
    destructbuilding = 1
}
 

 

 

 

Please Help

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This should do it 

 

enum {
    destructengine = 2,
    destructdefault = 6,
    destructwreck = 7,
    destructtree = 3,
    destructtent = 4,
    stabilizedinaxisx = 1,
    stabilizedinaxesxyz = 4,
    stabilizedinaxisy = 2,
    stabilizedinaxesboth = 3,
    destructno = 0,
    stabilizedinaxesnone = 0,
    destructman = 5,
    ordinalenum = 2,
    destructbuilding = 1
}

class CfgPatches {
    class RCG_Rangemaster {
        units = {"B_Competitor_F"};
        weapons = {};
        requiredVersion = 0.100000;
        requiredAddons = {"A3_Characters_F"};
    };
};
class CfgVehicles {
    /*extern*/ class B_Competitor_F;
    class Paramedic_Acp_Uniform: B_Competitor_F {
        _generalMacro = "B_Competitor_F";
        scope = 2;
        nakedUniform = "U_BasicBody";
        uniformClass = "Paramedic_ACP_Uniform";
        hiddenSelections = {"Camo"};
        hiddenSelectionsTextures = {"A3L_Rangemaster\Data\Paramedic_ACP_Uniform.paa"};
        displayName = "Paramedic_ACP_Uniform";
        author = "Arma 3: Life - Matthew";
    };
};
class cfgWeapons {
    /*extern*/ class ItemCore;
    /*extern*/ class Uniform_Base;
    /*extern*/ class UniformItem;
    /*extern*/ class V_TacVest_khk;
    /*extern*/ class ItemInfo;
    class Paramedic_Acp_Uniform: Uniform_Base {
        scope = 2;
        displayName = "Paramedic_Acp_Uniform";
        picture = "RGC_RangemasterSuit\Data\ui\RGC_Logo.paa";
        model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
        class ItemInfo: UniformItem {
            uniformModel = "-";
            uniformClass = "Paramedic_ACP_Uniform";
            containerClass = "Supply50";
            mass = 0;
        };
    };
};

 

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