M.Buth 0 Posted December 8, 2017 I have had this issue all say please help My config: class CfgPatches { class RCG_Rangemaster { units = {"B_Competitor_F"}; weapons = {}; requiredVersion = 0.100000; requiredAddons = {"A3_Characters_F"}; }; }; class CfgVehicles { /*extern*/ class B_Competitor_F; class Paramedic_Acp_Uniform: B_Competitor_F { _generalMacro = "B_Competitor_F"; scope = 2; nakedUniform = "U_BasicBody"; uniformClass = "Paramedic_ACP_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"RGC_RangemasterSuit\Data\Paramedic_ACP_Uniform.paa"}; displayName = "Paramedic_ACP_Uniform"; author = "Arma 3: Life - Matthew"; }; }; class cfgWeapons { /*extern*/ class ItemCore; /*extern*/ class Uniform_Base; /*extern*/ class UniformItem; /*extern*/ class V_TacVest_khk; /*extern*/ class ItemInfo; class Paramedic_Acp_Uniform: Uniform_Base { scope = 2; displayName = "Paramedic_Acp_Uniform"; picture = "RGC_RangemasterSuit\Data\ui\RGC_Logo.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "Paramedic_ACP_Uniform"; containerClass = "Supply50"; mass = 0; }; }; }; enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, ordinalenum = 2, destructbuilding = 1 } Please Help Share this post Link to post Share on other sites
Jack Ost 124 Posted December 8, 2017 Hi, did you forget ";" at the end of your file ? Share this post Link to post Share on other sites
M.Buth 0 Posted December 8, 2017 Nope still didn't fix it Share this post Link to post Share on other sites
swtx 42 Posted December 8, 2017 This should do it enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, ordinalenum = 2, destructbuilding = 1 } class CfgPatches { class RCG_Rangemaster { units = {"B_Competitor_F"}; weapons = {}; requiredVersion = 0.100000; requiredAddons = {"A3_Characters_F"}; }; }; class CfgVehicles { /*extern*/ class B_Competitor_F; class Paramedic_Acp_Uniform: B_Competitor_F { _generalMacro = "B_Competitor_F"; scope = 2; nakedUniform = "U_BasicBody"; uniformClass = "Paramedic_ACP_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"A3L_Rangemaster\Data\Paramedic_ACP_Uniform.paa"}; displayName = "Paramedic_ACP_Uniform"; author = "Arma 3: Life - Matthew"; }; }; class cfgWeapons { /*extern*/ class ItemCore; /*extern*/ class Uniform_Base; /*extern*/ class UniformItem; /*extern*/ class V_TacVest_khk; /*extern*/ class ItemInfo; class Paramedic_Acp_Uniform: Uniform_Base { scope = 2; displayName = "Paramedic_Acp_Uniform"; picture = "RGC_RangemasterSuit\Data\ui\RGC_Logo.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "Paramedic_ACP_Uniform"; containerClass = "Supply50"; mass = 0; }; }; }; Share this post Link to post Share on other sites