prototype1479 63 Posted December 3, 2017 Any scripts for that? Share this post Link to post Share on other sites
prototype1479 63 Posted December 3, 2017 Nevermind I just figured it out. Unit addeventhandler ["Fired" , {_s = nearestobject [_this select 0 , _this select 4] ; [_this select 0 , _this select 1 , getpos _s , _s] exec "Script.sqs"}] When "_s" gets executed to the script alone then it will give the position of the bullet it landed But if its executed with "getpos _s" then it will return the position where bullet spawned (where you shot) Share this post Link to post Share on other sites