Igitur 43 Posted November 8, 2017 Hi there, Is anyone aware of a simple way to detect by script which size of the game interface (large, small, very small, etc...) a player is using ? I've tried _scale = profilenamespace getvariable 'IGUIScale'; hint str _scale; //and : _scale = UInamespace getvariable 'IGUIScale'; hint str _scale; , but that doesn't seem to return anything. 'IGUIScale' seems to be what I'm looking for. It's a variable I found in my user profile. Any clue ? Thanks in advance for your reply :) 1 Share this post Link to post Share on other sites
Lucullus 71 Posted November 8, 2017 Maybe this helps: getResolution Share this post Link to post Share on other sites
Igitur 43 Posted November 8, 2017 Eh eh, I knew that was simple.. Thanks Lucullus ! Share this post Link to post Share on other sites
Forxe-BlackOp 0 Posted October 16, 2020 On 11/8/2017 at 11:20 AM, Igitur said: Hi there, Is anyone aware of a simple way to detect by script which size of the game interface (large, small, very small, etc...) a player is using ? I've tried _scale = profilenamespace getvariable 'IGUIScale'; hint str _scale; //and : _scale = UInamespace getvariable 'IGUIScale'; hint str _scale; , but that doesn't seem to return anything. 'IGUIScale' seems to be what I'm looking for. It's a variable I found in my user profile. Any clue ? Thanks in advance for your reply 🙂 You need to use "uiScale" instead of "IGUIScale" Have a nice dayhttps://community.bistudio.com/wiki/getResolution Share this post Link to post Share on other sites