legcs 10 Posted November 6, 2017 hi all, i'm actually develloping a terrain for arma 3 and my ground textures are like this: https://prnt.sc/h3vqcq , how to fix this please ? thanks all :) Share this post Link to post Share on other sites
RoF 241 Posted November 7, 2017 What's you map samplers set to? Texture layer should be close to 40x40 most of the time Share this post Link to post Share on other sites
legcs 10 Posted November 8, 2017 http://prntscr.com/h7rd30 here it is ... Share this post Link to post Share on other sites
RoF 241 Posted November 8, 2017 For best looking results, you want your sat and surface mask to be 1m/px. This means your sat map should be the same size as the terrain, which in your case is big! Unless you have a really beefy pc, you will have to spilt the image into parts to be able to work on it. Then import and join them in TB. As you image is really small, you will have to remake them. Don't go up scaling them, it will look crap and mess the mask up. Texture layer should be 32x32 / 40x40 or as close as. Check out the guides on the PMC wiki, if you haven't already https://pmc.editing.wiki/doku.php?id=arma3:terrain Share this post Link to post Share on other sites