swtx 42 Posted October 20, 2017 Got a bracket error on line 977 according to the game engine. It could be anywhere. I cannot spot it, some help would be appreciated. Thx in advance, Scott // config.bin - 19:48:23 10/16/17, generated in 0.01 seconds // Generated by unRap v1.06 by Kegetys // Separate rootclasses: Disabled, Automatic comments: Enabled class CfgPatches { class MK20_SSR { units[] = {}; weapons[] = {MK20_SSR}; requiredVersion = 0.1; requiredAddons[] = { "A3_Sounds_F", "A3_Sounds_F_exp", "A3_Weapons_F", "A3_Weapons_f_exp", "JSRS_SOUNDMOD_FrameWork", "JSRS_SOUNDMOD_GlobalFilters" }; version="1"; projectName="JSRS - Soundmod for MK20 DMR"; author="SWTX"; }; }; class Mode_SemiAuto; // External class reference class Mode_Burst; // External class reference class Mode_FullAuto; // External class reference class FullAuto; // External class reference class SlotInfo; // External class reference class UnderBarrelSlot; // External class reference class MuzzleSlot; // External class reference class CowsSlot; // External class reference class PointerSlot; // External class reference class asdg_OpticRail1913; // External class reference class asdg_FrontSideRail; // External class reference class InventoryItem_Base_F; // External class reference class InventoryMuzzleItem_Base_F; // External class reference class InventoryFlashLightItem_Base_F; // External class reference class InventoryOpticsItem_Base_F; // External class reference class asdg_UnderSlot; // External class reference class asdg_MuzzleSlot; // External class reference class asdg_MuzzleSlot_762; // External class reference class CfgWeapons { class ItemCore; // External class reference class InventoryUnderItem_Base_F; // External class reference class InventoryMuzzleItem_Base_F; // External class reference class muzzle_snds_H; // External class reference class Rifle; // External class reference class Rifle_Base_F : Rifle { class WeaponSlotsInfo; // External class reference }; class UGL_F; // External class reference class MK20_SSR : Rifle_Base_F { author = CMCSSC; _generalMacro = "srifle_EBR_F"; scope = 2; model = "\MK20_SSR\MK20_SSR.p3d"; displayName = "MK20 DMR"; picture = "\MK20_SSR\UI\MK20_SSR.paa"; UiPicture = "\MK20_SSR\UI\MK20_SSR.paa"; descriptionShort = MK20_DMR; inertia = 0.7; dexterity = 1.3; class ItemInfo { priority = 1; }; magazines[] = {"20Rnd_762x51_Mag"}; reloadAction = "GestureReloadSPAR_01"; recoil = "recoil_ebr"; maxZeroing = 1600; handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F\Rifles\mx\data\Anim\MX_dmr.rtm"}; cursor = "srifle"; bullet1[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_01", 0.398107, 1, 15}; bullet2[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_02", 0.398107, 1, 15}; bullet3[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_03", 0.398107, 1, 15}; bullet4[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_04", 0.398107, 1, 15}; bullet5[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_01", 0.281838, 1, 15}; bullet6[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_02", 0.281838, 1, 15}; bullet7[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_03", 0.281838, 1, 15}; bullet8[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_04", 0.281838, 1, 15}; bullet9[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_01", 0.281838, 1, 15}; bullet10[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_02", 0.281838, 1, 15}; bullet11[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_03", 0.281838, 1, 15}; bullet12[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_04", 0.281838, 1, 15}; soundBullet[] = {"bullet1", 0.083, "bullet2", 0.083, "bullet3", 0.083, "bullet4", 0.083, "bullet5", 0.083, "bullet6", 0.083, "bullet7", 0.083, "bullet8", 0.083, "bullet9", 0.083, "bullet10", 0.083, "bullet11", 0.083, "bullet12", 0.083}; class WeaponSlotsInfo : WeaponSlotsInfo { class MuzzleSlot : asdg_MuzzleSlot_762 { linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE"; iconPosition[] = {0.05, 0.38}; iconPinpoint = "Center"; iconScale = 0.2; }; class CowsSlot : asdg_OpticRail1913 { iconPosition[] = {0.5, 0.3}; iconScale = 0.2; }; class PointerSlot : asdg_FrontSideRail { linkProxy = "\A3\data_f\proxies\weapon_slots\SIDE"; iconPosition[] = {0.35, 0.4}; iconScale = 0.25; }; class UnderBarrelSlot : asdg_UnderSlot { linkProxy = "\A3\Data_f_Mark\proxies\weapon_slots\UNDERBARREL"; iconPicture = ""; iconPinpoint = "Center"; iconPosition[] = {0.25, 0.58}; iconScale = 0.2; }; mass = 140; }; distanceZoomMin = 300; distanceZoomMax = 300; modes[] = {"Single", "FullAuto", "single_close_optics1", "single_medium_optics1", "single_far_optics1", "fullauto_medium"}; drySound[] = {"A3\Sounds_F\arsenal\weapons\LongRangeRifles\Mk18\Mk18_dry", 0.630957, 1, 30}; changeFiremodeSound[] = {"A3\Sounds_F\arsenal\weapons\LongRangeRifles\Mk18\Mk18_firemode", 0.251189, 1, 5}; reloadMagazineSound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR_17\SPAR_17_reload", 1.0, 1, 10}; class Single : Mode_SemiAuto { sounds[] = {"StandardSound", "SilencedSound"}; class BaseSoundModeType { closure1[] = {"\MK20_SSR\sound\Closure.ogg", 0.562341, 1, 30}; closure2[] = {"\MK20_SSR\sound\Closure.ogg", 0.562341, 1, 30}; soundClosure[] = {"closure1", 0.5, "closure2", 0.5}; }; class Single: Mode_SemiAuto { class BaseSoundModeType; class StandardSound: BaseSoundModeType { soundSetShot[]= { "NIARM_carbine_Shot_SoundSet", "NIARM_carbine_Shell_SoundSet", "JPEX_FRAME_CALIBER_5X56MM", "JPEX_ALL_DIST_TAIL" }; }; class SilencedSound: BaseSoundModeType { soundSetShot[]= { "NIARM_carbine_Shot_Silenced_SoundSet", "NIARM_carbine_Shell_SoundSet", "JPEX_FRAME_CALIBER_5X56MM_SILENCED" }; reloadTime = 0.085; recoil = "recoil_single_ebr"; recoilProne = "recoil_single_prone_ebr"; dispersion = 0.00073; minRange = 2; minRangeProbab = 0.3; midRange = 350; midRangeProbab = 0.7; maxRange = 500; maxRangeProbab = 0.05; }; }; class FullAuto: Mode_FullAuto { class BaseSoundModeType; class StandardSound: BaseSoundModeType { soundSetShot[]= { "NIARM_carbine_Shot_SoundSet", "NIARM_carbine_Shell_SoundSet", "JPEX_FRAME_CALIBER_5X56MM", "JPEX_ALL_DIST_TAIL" }; }; class SilencedSound: BaseSoundModeType { soundSetShot[]= { "NIARM_carbine_Shot_Silenced_SoundSet", "NIARM_carbine_Shell_SoundSet", "JPEX_FRAME_CALIBER_5X56MM_SILENCED" }; reloadTime = 0.085; recoil = "recoil_auto_ebr"; recoilProne = "recoil_auto_prone_ebr"; dispersion = 0.00073; minRange = 0; minRangeProbab = 0.9; midRange = 15; midRangeProbab = 0.7; maxRange = 30; maxRangeProbab = 0.05; aiRateOfFire = 1e-006; }; class single_close_optics1 : Single { requiredOpticType = 1; showToPlayer = 0; minRange = 2; minRangeProbab = 0.05; midRange = 300; midRangeProbab = 0.8; maxRange = 500; maxRangeProbab = 0.01; aiRateOfFire = 2; aiRateOfFireDistance = 300; }; class single_medium_optics1 : single_close_optics1 { minRange = 300; minRangeProbab = 0.05; midRange = 500; midRangeProbab = 0.7; maxRange = 700; maxRangeProbab = 0.05; aiRateOfFire = 2; aiRateOfFireDistance = 500; }; class single_far_optics1 : single_medium_optics1 { requiredOpticType = 2; minRange = 300; minRangeProbab = 0.05; midRange = 600; midRangeProbab = 0.4; maxRange = 900; maxRangeProbab = 0.05; aiRateOfFire = 4; aiRateOfFireDistance = 600; }; class fullauto_medium : FullAuto { showToPlayer = 0; burst = 2; minRange = 2; minRangeProbab = 0.5; midRange = 50; midRangeProbab = 0.7; maxRange = 100; maxRangeProbab = 0.05; aiRateOfFire = 2; }; aiDispersionCoefY = 3; aiDispersionCoefX = 2; }; }; class CfgSoundSets { class NIARM_carbine_Shot_SoundSet { soundShaders[]= { "NIARM_carbine_Closure_SoundShader", "NIARM_carbine_close_Shot_SoundShader", "NIARM_carbine_Interior_Shot_SoundShader", "NIARM_carbine_mid_Shot_SoundShader", "NIARM_carbine_far_Shot_SoundShader", "NIARM_carbine_close2_Shot_SoundShader", "NIARM_carbine_POOL_Shot_SoundShader" }; volumeFactor=1.495; volumeCurve="jpex_wpn_vl_sin"; sound3DProcessingType="jpex_wpn_small_prc"; spatial=1; doppler=0; loop=0; distanceFilter="jpex_wpn_lp_dia"; occlusionFactor=0.44999999; obstructionFactor=0.34999999; frequencyRandomizer=1; }; class NIARM_carbine_Shell_SoundSet { soundShaders[]= { "JPEX_Rifle_Shell_Inroom_SoundShader" }; volumeFactor=1; volumeCurve="jpex_basic_vl_sin"; sound3DProcessingType="jpex_wpn_small_prc"; spatial=1; doppler=0; loop=0; soundShadersLimit=3; distanceFilter="jpex_wpn_lp_dia"; frequencyRandomizer=3; }; class NIARM_carbine_Shot_Silenced_SoundSet { soundShaders[]= { "NIARM_carbine_Closure_SoundShader", "JPEX_5_56MM_Interior_Silenced_SoundShader", "JPEX_5_56MM_Shot_Silenced_SoundShader" }; volumeFactor=1.495; volumeCurve="jpex_wpn_sd_vl_sin"; occlusionFactor=0.5; obstructionFactor=0.5; sound3DProcessingType="jpex_wpn_small_prc"; spatial=1; doppler=0; loop=0; distanceFilter="jpex_wpn_lp_dia"; frequencyRandomizer=1; }; }; class CfgSoundShaders { class NIARM_carbine_Interior_Silenced_SoundShader { samples[]= { { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\KATIBA\INT\SD_Close (1).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\KATIBA\INT\SD_Close (2).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\KATIBA\INT\SD_Close (3).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\KATIBA\INT\SD_Close (4).ogg", 1 } }; volume="1.3*interior"; }; class NIARM_carbine_Interior_Shot_SoundShader { samples[]= { { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close_Interior (1).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close_Interior (2).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close_Interior (3).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close_Interior (4).ogg", 1 } }; volume="2.22*interior"; range=20; }; class NIARM_carbine_Closure_SoundShader { samples[]= { { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\Closure\Rifle 1 (1).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\Closure\Rifle 1 (2).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\Closure\Rifle 1 (3).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\Closure\Rifle 1 (4).ogg", 1 } }; volume=2; range=2; rangecurve[]= { {0,1}, {2,0} }; }; class NIARM_carbine_close_Shot_SoundShader { samples[]= { { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close (1).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close (2).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close (3).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close (4).ogg", 1 } }; volume="2.22*(1-interior/1.4)"; range=20; rangeCurve[]= { {0,1}, {20,0} }; }; class NIARM_carbine_close2_Shot_SoundShader { samples[]= { { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close2 (1).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close2 (2).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close2 (3).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close2 (4).ogg", 1 } }; volume=2.325; range=150; rangeCurve[]= { {0,0}, {20,1}, {150,0} }; }; class NIARM_carbine_mid_Shot_SoundShader { samples[]= { { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Mid (1).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Mid (2).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Mid (3).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Mid (4).ogg", 1 } }; volume=2.4749999; range=350; rangeCurve[]= { {0,0}, {20,0}, {150,1}, {350,0} }; }; class NIARM_carbine_far_Shot_SoundShader { samples[]= { { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\5x56mm\Dist_Shot1 (1).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\5x56mm\Dist_Shot1 (2).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\5x56mm\Dist_Shot1 (3).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\5x56mm\Dist_Shot1 (4).ogg", 1 } }; volume=2.5999999; range=1000; rangeCurve[]= { {0,0}, {150,0}, {350,1}, {1000,0} }; }; class NIARM_carbine_POOL_Shot_SoundShader { samples[]= { { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (1).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (2).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (3).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (4).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (5).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (6).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (7).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (8).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (9).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (10).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (11).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (12).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (13).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (14).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (15).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (16).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (17).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (18).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (19).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (20).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (21).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (22).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (23).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (24).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (25).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (26).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (27).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (28).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (29).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (30).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (31).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (32).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (33).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (34).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (35).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (36).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (37).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (38).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (39).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (40).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (41).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (42).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (43).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (44).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (45).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (46).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (47).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (48).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (49).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (50).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (51).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (52).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (53).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (54).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (55).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (56).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (57).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (58).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (59).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (60).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (61).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (62).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (63).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (64).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (65).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (66).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (67).ogg", 1 } }; volume=2.5999999; range=2500; rangeCurve[]= { {0,0}, {200,0}, {1000,1}, {2500,1} }; }; class NIARM_carbine_tailInterior_SoundShader { samples[]= { { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Inroom (1).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Inroom (2).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Inroom (3).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Inroom (4).ogg", 1 } }; volume="interior"; range=25; limitation=1; }; class NIARM_carbine_Shot_Silenced_SoundShader { samples[]= { { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\MX\SD_Close (1).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\MX\SD_Close (2).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\MX\SD_Close (3).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\MX\SD_Close (4).ogg", 1 } }; volume="2.22*(1-interior/1.4)"; range=250; }; class NIARM_carbine_tailInterior_Silenced_SoundShader { samples[]= { { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Inroom (1).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Inroom (2).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Inroom (3).ogg", 1 }, { "JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Inroom (4).ogg", 1 } volume="interior"; range=50; limitation=1; }; }; }; }; }; Share this post Link to post Share on other sites