cmcssc 79 Posted October 18, 2017 How can I make the spring and the legs rotate correctly ?separate them or merge tham?The sample bipod legs already have the angle when he fold up,but the Harris use a angled leg axis to open,this is my model config,sorry my bad English!! class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class MK20_SSR_acc : Default { SkeletonBones[]= { "trigger", "", "bolt", "", "bolt_catch", "", "magazine", "", "safety", "", "muzzleFlash", "", "OP", "", "ForeSight", "", "BackSight", "" }; }; class MK20_SSR_Harris : Default { isDiscrete=0; skeletonInherit=""; skeletonBones[]= { "bipod_legs", "", "bipod_leg_L", "bipod_legs", "leg_L", "bipod_leg_L", "bipod_leg_R", "bipod_legs", "leg_R", "bipod_leg_R" }; }; }; class CfgModels { class Default { sectionsInherit=""; sections[]={}; skeletonName=""; }; class MK20_SSR_Harris : Default { sections[]= { "bipod_leg_L","bipod_leg_R","bipod_legs" }; skeletonName="MK20_SSR_Harris"; sectionsInherit = ""; class Animations { class leg_L { type = rotation; source = bipod_legs; sourceAddress = clamp; selection = "bipod_leg_L"; axis = "bipod_leg_L_axis"; minValue = 0; maxValue = 1; angle0 = (rad 0); angle1 = (rad 30); }; class leg_R: leg_L { selection = "bipod_leg_R"; axis = "bipod_leg_R_axis"; }; class legs: leg_L { selection = "bipod_legs"; axis = "bipod_legs_axis"; angle0 = (rad 0); angle1 = (rad -90); }; class Leg_L_move { type = translation; source = bipod_legs_length; selection = "Leg_L"; axis = "Leg_L_axis"; memory = 1; minValue = 0; maxValue = 1; offset0 = 0; offset1 = 10; }; class Leg_R_move: Leg_L_move { selection = "Leg_R"; axis = "Leg_R_axis"; }; }; }; }; Share this post Link to post Share on other sites