Tony.G 0 Posted October 5, 2017 how can i get the text that show up at the bottom right that says (Example) Chernogorsk? Share this post Link to post Share on other sites
Tony.G 0 Posted October 5, 2017 the first 5 seconds should explain Share this post Link to post Share on other sites
Sgt.Spunkmeyer 14 Posted October 5, 2017 You need to add a new dialog in DESCRIPTION.EXT. Something like this: In description.ext: class ImperialTxt { type = CT_STATIC; idc = -1; style = ST_LEFT; x = 0.0; y = 0.0; w = 0.3; h = 0.03; sizeEx = 0.023; colorBackground[] = {0.5, 0.5, 0.5, 0.75}; colorText[] = {0, 0, 0, 1}; font = "Zeppelin32"; text = ""; }; #include "ImperialDialogs\ImpDiags.hpp" // making reference to ImpDiags.hpp in ImperialDialogs Directory. Make a directory called "ImperialDialogs" and make a file inside called "ImpDiags.hpp". Open ImpDiags.hpp and put this: class ImpDiag1 { idd=-1; movingEnable=0; duration=10; fadein=0.2; fadeout=0.3; name="ImpDiag1"; onLoad = "uiNamespace setVariable ['ImpDiag1', _this select 0]"; class controls { class ImpDiag1: ImperialTxt { idc=50; style="16+2+512"; lineSpacing=0.95; text="Halt!. You're in a Resctricted Area managed by the Galactic Empire!"; x=0.35;y=0.14; // position for the text w=0.4;h=0.2; // size colorBackground[]={0,0,0,0}; colorText[]={0.4,0,1,1}; size=0.19; sizeEx = 0.039; // Size }; }; }; Now make a call in your mission or just make a trigger in your editor to check it adding this line in "On ACT": 10 cutRsc ["ImpDiag1","PLAIN",1]; // Shows the text on the screen in the pre-designated position. The text will show ...and end. Share this post Link to post Share on other sites