Jump to content
TheNewt2

Public server trolling

Recommended Posts

Zues is an amazing idea and i love tgat it has public official servers but the thing that absolutely breaks it for everyone are the trolls, eitger people who just want to ruin the game for others or people who have no interest at all in the tactical and strategic aspects of Arma. While admins do have the power to kick players and players can also vote to kick thia does not stop particularly determined trolls from coming back immediately after being kicked, now thus leaves few options, the admin has to stop playing the game to continually kick out a troll player, the players have to kill the troll each time he spawns or the zues/moderator has to closely watch the troll ensuring he doesnt do anything, all of these things pull someone out of immersion for an extended period of time, now i have been admin before and i generally kick for racist comments or excessive team killing just so you all have an idea of the type of people im talking about, if im unlucky after kicking that player for the next ten minutes i have to repeatedly kick this player each time he joins back, now i've let players join back after kicking them and the usual thing that happens is either extreme disrespect to me and or zues/mod or shooting everyone and inciting others to do the same. I feel the fix to this is extremely simple though and it eludes me to why it already isnt in place, if there was a ban time that makes it unable for a player who is kicked to rejoin for say 5-10 minutes this would discourage trolling and make it easier on all players involved, admins wont have to worry about needing to kick a player repetedy and zues could carry on with missions, now this doesn't even have to be an admin power, it could be done through a vote. Even if it is done through a vote that still better than nothing, as of right now trolls have free reighn on public zues servers and constantly succeed in slowing down interupting or even stopping gameplay altogether. There needs to be some way to counter this or else public zues servers will continue to have a bad name.

 

Thank you for your time

Newt

  • Like 1

Share this post


Link to post
Share on other sites

Totally agree with the above and I would add that anyone getting kicked more than 10 times should be automatically added to a banned list.

Share this post


Link to post
Share on other sites

If the server allows use of the debug console you could use something like the following:

 

Run this first:

[] spawn {
	banned = [];
	while {true} do {
		sleep 1;
		{
			["LOSER"] remoteExec ["failMission", _x]; 
		} forEach (allPlayers select {(getPlayerUID _x) in banned});
	};
};

 

Then use this to add new "bans" (modify the "namepart"):

{
	if ("namepart" find (name _x) > -1) then {
		banned pushBackUnique (getPlayerUID _x);
	};
} forEach allPlayers;

 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×