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rimap-p90

Poly count for various things in arma 3

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Hi everyone!

 

I would like to know the maximum polygone  (tris) that we can use for:

- A grenade?

- explosive charge?

- NVG?

- weapons?

- helmet?

- Sunglasses?

- Object like a binocular, range finder ....

 

thanx in advance

 

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Just depends on various factors. Ofcourse your end goal is the lowest possible count (however some prefer higher quality with a performance hit while others lower quality with good framerates)

 

Personal preference in the end

 

Take a look through A2/A3 samples for polycount references

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