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Im making a mission which makes a unit move into the area to repair a truck once a trigger activates.

At first I tried making it so the trigger activates when Opfor > Not Present (This)
and then a condition which counts Blufor present in the area (west countSide allUnits == 1 )

I tested in a empty scenario and it works. However in my Scenario, for whatever reason it doesnt work. I tested this a 100 times. I checked if any OPFOR was in the area, they were all dead. and spawned myself into the area. No luck

Im hoping use an alternative way which is to check if the Spawner Module has out (Ryan Zombie & Demon mod)

Function Viewer of Spawner Module

 

Basicly I am happy with anything that fixes this

 

VIDEO DEMONSTRATING MY BROKEN MISSION

 

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1 hour ago, greenpeacekiller1 said:


and then a condition which counts Blufor present in the area (west countSide allUnits == 1 )

 

 

 

west countside allUnits   doesn't care with area and hidden units.

For a SP mission, if i'm right, your trigger condition could be:

OPFOR not present (probably OK)

this && player inArea thisTrigger

 

 

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