HaggisRoll 1 Posted September 11, 2017 ARMA 3 Player HeadlessClient kicked off, steam ticket auth failed. Wonder if someone could help me out with this. Did a brand new installation of server on main and Headless. Set it all up and keep getting the error about the steam auth failed. I'm nearly at the point of giving up. I've followed all to the letter with no luck. Both servers are running on Nitrado. Any help would be great. Share this post Link to post Share on other sites
tRiKy_ch 26 Posted September 12, 2017 you have to "agree" battleye licence to run a headlessclient try putting this battleyeLicense=1; into your hc Arma3Profile file Share this post Link to post Share on other sites
HaggisRoll 1 Posted September 12, 2017 Tried this and still the same. I have the headless client server off at the minute and just logging on to server its giving me error. Player headlessclient connecting Player headlessclient uses modified data file Player headlessclient connected ARMA3 Player Headlessclient kicked off, Steam ticket check failed: steam authentication failed. Player headlessclient disconneted If i start the headless client it connects and shows as a Virtual entity when i log in as admin. It stays connected. Cant understand where the second one is coming from. Do i need to download arma tools or server. Thanks for helping in advance Share this post Link to post Share on other sites
tRiKy_ch 26 Posted September 12, 2017 did you set this on server cfg? headlessClients[] = {"127.0.0.1"}; localClient[] = {"127.0.0.1"}; Share this post Link to post Share on other sites
HaggisRoll 1 Posted September 12, 2017 Before i try this bit. I've just re installed both servers with vanilla ARMA 3 Connected as player and i'm getting ARMA 3 Player headless client kicked off for steam auth ticket failed. Neither of the servers are setup as HC. I don't even have any headless clients running, nor does the mission. Its the basic escape from stratis Vanilla mission. Would this suggest its something on my PC that's causing the problem Share this post Link to post Share on other sites
HaggisRoll 1 Posted September 12, 2017 I've got it. OMG. So stupid. Had it working the other day when originally setting up the HC. My fellow Clan Member had had his server connecting to mine as it needed cup mods to run the mission. Just managed to get his server checked and low and behold, his server was still pointing at mine. Stopped his HC option in Nitrado and messages have now ceased. So. I'm back to square one again. Going to build it from the ground up again. Thanks for the help and advice. As for the above, do i need to add these headlessClients[] = {"127.0.0.1"}; localClient[] = {"127.0.0.1"}; IP addresses in my main server CFG. along with my own HC server IP. You may answer one big question i have with regards to what go#s on the HC server. Q. Do i need to have the same mods on the HC server as the main server and then the mods in the additional mods command line also. Share this post Link to post Share on other sites
tRiKy_ch 26 Posted September 13, 2017 11 hours ago, HaggisRoll said: Q. Do i need to have the same mods on the HC server as the main server and then the mods in the additional mods command line also. yes, you have to treat with HC as any other client Share this post Link to post Share on other sites
HaggisRoll 1 Posted September 15, 2017 On 9/13/2017 at 8:38 AM, tRiKy_ch said: yes, you have to treat with HC as any other client Thanks. I figured that bit bit out. With regards to checking units are on the HC. Is werthless the most reliable way, or is there and easier option i should be using. Have infistar on the server if that helps. Maybe i can do something in the debug console! Share this post Link to post Share on other sites