Tanelorn 0 Posted November 26, 2002 Allrighty, I got them KBOTS to walk! Now it aint that pretty, but it's definitely an animation that gives the illusion of walking. If all my screenshots didn't return pictures of my desktop I'd show you. <:/ But I have another serious problem. DUST! These KBOTS are hidden in their own dustclouds. Anybody know how to make a tank not produce dust? I've taken out the STOPLL, STOPLR, etc memory points and my landcontact is not labeled. THey run fine but still kick up dust. I really don't know what to do about this one. What are your thoughts? Share this post Link to post Share on other sites
Prospero 1 Posted November 26, 2002 Oooooooooooooooooooooooh. Please tell me if you managed to do this by "inheriting" animation from limb to limb!!!........................ Prospero Share this post Link to post Share on other sites
Tanelorn 0 Posted November 26, 2002 nope. every attempt to assign more than one animation to a single selection results in failure. THis is more a toy soldier walking animation. I JUST NEED TO REMOVE THE DUST! Share this post Link to post Share on other sites
HellToupee 0 Posted November 28, 2002 awsome, im really lookin foward to your mod, use yr units with the rts type maps online it would rock, any chance of a preview of kbots anytime soon? Share this post Link to post Share on other sites
Guest BratZ Posted November 28, 2002 Where is the dust coming from? Just the bottom or every moving joint? Have you tried raising the model slightly off the ground? I read you say you removed the contact points.Just curious if the model werent touching the ground if it would stop the dust? Dunno Share this post Link to post Share on other sites
Tanelorn 0 Posted November 30, 2002 HellToupee, what part of this post makes you think my KBOTS are presentable? The whole point is that they are not ready because of the friggin dust! Bratz, the land contact points are still there, I just removed their labels. Wether everything is defined or not tho, there is still dust. If I can only get rid of this confounded dust, it will be problem solved! Share this post Link to post Share on other sites
Prospero 1 Posted December 1, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tanelorn @ Nov. 30 2002,21:13)</td></tr><tr><td id="QUOTE">HellToupee, what part of this post makes you think my KBOTS are presentable? The whole point is that they are not ready because of the friggin dust! Bratz, the land contact points are still there, I just removed their labels. Wether everything is defined or not tho, there is still dust. If I can only get rid of this confounded dust, it will be problem solved!<span id='postcolor'> Under certain circumstances, Landcontact points function without labels. Dunno if this helps. I'm not saying they work "fully", but I suspect OFP makes a few default assumptions. Prospero Share this post Link to post Share on other sites