cnivison 0 Posted December 4, 2001 I am creating a mission in which I need to change the default soldier names in my platoon (their names are listed under a tab in the MAP screen). I remember briefly finding something on that topic related to one of the init .HTML files, but I can no longer find it. HELP! Share this post Link to post Share on other sites
MP 0 Posted December 5, 2001 You gotta put this in ur description.ext flie... cass is the name you give the soldier in the editor. Name Face Glasses Speaker Pitch I think you'll get the idea... class CfgIdentities { class James { name = "James Gastovski"; face = "Face24"; glasses="None"; speaker = "Adam"; pitch = 1.10; }; class David { name = "David Armstrong"; face = "Face7"; glasses="None"; speaker = "Greg"; pitch = 1.05; }; class Robert { name = "Robert Hammer"; face = "Face33"; glasses="None"; speaker = "John"; pitch = 1.10; }; class Sam { name = "Sam Nichols"; face = "Face18"; glasses="Sunglasses"; speaker = "Patrick"; pitch = 1.00; }; class Berghoff { name = "Arnold Wesley"; face = "Face23"; glasses="None"; speaker = "Rob"; pitch = 1.00; }; class Kozlowski { name = "Ernst Smith"; face = "Face40"; glasses="None"; speaker = "Dan"; pitch = 1.00; }; class Fowley { name = "John Davies"; face = "Face21" glasses="None"; speaker = "John"; pitch = 1.00; }; class Bormioli { name = "Peter Wayne"; face = "Face6"; glasses="None"; speaker = "Patrick"; pitch = 1.00; }; class Blake { name = "Caper Blake"; face = "Face16"; glasses="spectacles"; speaker = "Greg"; pitch = 0.85; }; class Guba { name = "Aleksei Vasilii Guba"; face = "Face15"; glasses="None"; speaker = "Adam"; pitch = 0.85; }; class Angelina { name = "Angelina"; face = "Face99"; glasses="None"; speaker = "Adam"; pitch = 1.15; }; class Resistance { name = "Ian Stoyan"; face = "Face14"; glasses="spectacles"; speaker = "Adam"; pitch = 0.85; }; class Slava { name = "Slava"; face = "Face1"; glasses="spectacles"; speaker = "Adam"; pitch = 0.85; }; class Eusev { name = "Col. Eusev"; face = "Face17"; glasses="spectacles"; speaker = "Adam"; pitch = 0.85; }; class Fuller { name = "Jack Fuller"; face = "Face25"; glasses="None"; speaker = "Rich"; pitch = 1.00; }; }; Share this post Link to post Share on other sites