Jump to content
Sign in to follow this  
cnivison

Changing Default Soldier Names

Recommended Posts

I am creating a mission in which I need to change the default soldier names in my platoon (their names are listed under a tab in the MAP screen). I remember briefly finding something on that topic related to one of the init .HTML files, but I can no longer find it. HELP!

Share this post


Link to post
Share on other sites

You gotta put this in ur description.ext flie...

cass is the name you give the soldier in the editor.

Name

Face

Glasses

Speaker

Pitch

I think you'll get the idea...

class CfgIdentities

{

class James

{

name = "James Gastovski";

face = "Face24";

glasses="None";

speaker = "Adam";

pitch = 1.10;

};

class David

{

name = "David Armstrong";

face = "Face7";

glasses="None";

speaker = "Greg";

pitch = 1.05;

};

class Robert

{

name = "Robert Hammer";

face = "Face33";

glasses="None";

speaker = "John";

pitch = 1.10;

};

class Sam

{

name = "Sam Nichols";

face = "Face18";

glasses="Sunglasses";

speaker = "Patrick";

pitch = 1.00;

};

class Berghoff

{

name = "Arnold Wesley";

face = "Face23";

glasses="None";

speaker = "Rob";

pitch = 1.00;

};

class Kozlowski

{

name = "Ernst Smith";

face = "Face40";

glasses="None";

speaker = "Dan";

pitch = 1.00;

};

class Fowley

{

name = "John Davies";

face = "Face21"

glasses="None";

speaker = "John";

pitch = 1.00;

};

class Bormioli

{

name = "Peter Wayne";

face = "Face6";

glasses="None";

speaker = "Patrick";

pitch = 1.00;

};

class Blake

{

name = "Caper Blake";

face = "Face16";

glasses="spectacles";

speaker = "Greg";

pitch = 0.85;

};

class Guba

{

name = "Aleksei Vasilii Guba";

face = "Face15";

glasses="None";

speaker = "Adam";

pitch = 0.85;

};

class Angelina

{

name = "Angelina";

face = "Face99";

glasses="None";

speaker = "Adam";

pitch = 1.15;

};

class Resistance

{

name = "Ian Stoyan";

face = "Face14";

glasses="spectacles";

speaker = "Adam";

pitch = 0.85;

};

class Slava

{

name = "Slava";

face = "Face1";

glasses="spectacles";

speaker = "Adam";

pitch = 0.85;

};

class Eusev

{

name = "Col. Eusev";

face = "Face17";

glasses="spectacles";

speaker = "Adam";

pitch = 0.85;

};

class Fuller

{

name = "Jack Fuller";

face = "Face25";

glasses="None";

speaker = "Rich";

pitch = 1.00;

};

};

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×