Jump to content
Sign in to follow this  
Fenris

Hand grenades

Recommended Posts

A long time niggle of mine with OFP is the rather naff hand grenades. Don't get me wrong, I think they do about the right damage, (or dammage in true scripter speak! :¬) can be thrown about the right distance etc. Just they are the least realistic weapon to use though. Presently they only explode when they hit the ground, and cannot be bounced off objects. Half the point of grenades is that you can use them to flush out buildings/bunkers etc, try this in OFP and you'll end up with a shrapnel enema pretty quick.

If you look at (and please don't flame me for saying this, I thought the rest of the game was shite) MOHAA they've got the right idea with grenades. Many a time in multiplier have I had to scamper back out of a building after my poorly placed grenade bounced off a door frame and landed back at my feet like some over-zealous puppy...  biggrin.gif

What do you think the chances of this getting played with for the next patch are? Slim to nill?

Share this post


Link to post
Share on other sites

Don´t know, to be honest. But I can imagine an addon with timed nades that bounces off the surface and only explode after like 3-5 seconds, like in real life.

I love the Dynamic Sound pack btw! Even the nades made me jump a bit biggrin.gif

The best nades that I have ever seen in a game must be in AA. You raiser your arm, pull the safety pin (not automatically), "cook" the nade (dangerous, to shorten the fuse) then throw it. Ka-boom!! My jaw dropped the first couple of times, very cool! I wish for something like that in OFP, although it is probably a bit too much to ask for.

I cannot see how it can´t be done now that breathe is out and you can even add new animations, though. Maybe it got out too late? confused.gif

Share this post


Link to post
Share on other sites

Yeah it would be a welcomed addition/patch and would encourage many a parson to use nades more often in multiplayer.

Fenris man, dont dis MOHAA. It isnt a shite game it just isnt in the same leauge as OFP is. Its meant to be a FPS and thats it, i mean hell its using the quake 3 engine tounge.gif.

It is a very atmospheric game, and it intriuged me much more than the original ofp campaign(for atmosphere tounge.gif) and the graphics are not really that bad wink.gif and hopefully with the new expansion pack, spearhead, it will do a better job of it smile.gif

Share this post


Link to post
Share on other sites

I haven't really got issue with MOHAA, I think it's a pretty good multiplayer game, and graphically it is superb, but it just bored the arse off me playing it single player. I think maybe because I was (am) so into OFP. Like I said though, it's a very accessible and fun multiplayer game.

Anyway, back to the original point; grenades that you could prime before you throw (i.e. pull pin, but keeping hold of the spoon) allowing you to move and throw rapidly. At the moment crouching in the middle of a battlfield nonchalantly pulling the pin and bowling it cricket-ball stylee towards the onrushing hordes seems a liitle suicidal.

Also it would be a nice touch if when you got shot halfway through lobbing a grenade the grenade fell by your body and went off. I.e. you die and release the spoon before it's thrown. Would be trés amusing to see everyone scrambling away from their buddy wouldn't it?  tounge.gif

If anyone knows of any such addons, or knows a way to poke BIS into having a look then please let me know...

Share this post


Link to post
Share on other sites

R6 Raven Shield also has normal timed grenades. I guess bouncing is difficult to implement in the current engine because of the collision models. If you can walk through some object, imagine a nade.

Main reason is the huge map size vs CPU time I think. ANyway, I would welcome timed frags. And not timed from throw, from pin out. smile.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×