PRiME 1 Posted November 24, 2002 Make a map with a Playable player in it next to the following items. Make a Trigger that activates ONCE on mission load/or by radio and has this info in it. Bike_2 = "Jawa" createVehicle getpos StartVcl_8; Bike_2 setpos [getPos StartVcl_8 select 0, getPos StartVcl_8 select 1, (getPos StartVcl_8 select 2) + .5]; Bike_2 setdir (getDir StartVcl_8); Now Make a Gamelogic called StartVCL_8 Now to prove this is a bug and not a mission mistake make a Game Logic called server (this is ment to tell the server to only run code/script on its end not on clients) Now load the mission up in dedicated server mode and witness the vehicle being doubled, if there are more players connected lets say 20, it will create 21+ more vehicles in that same spot making some serious lag and possibly crashing the server. I hope BIS fixes this in the future as its a serious mission halter, Im unsure if it was in v1.75/85 but non the less it needs to be solved. PS. This bug ONLY happens on a dedicated server so don't try and duplicated it on SP/MP as it won't work. I used v1.88 dedicated server to test this and 1.90 Client. If someone knows how to solve this issues (seriously doubt it) then feel free to reply. Share this post Link to post Share on other sites
ralphwiggum 6 Posted November 24, 2002 please post in this thread for now please. Share this post Link to post Share on other sites