tboy 0 Posted November 23, 2002 1. how do i link between missions? 2.how can i put items (that are no weapons or ammo) into a truck or jeep or whatever??? 3.what is the deferance(misspelling) between "end#1" "end#2" and so on? Share this post Link to post Share on other sites
Balschoiw 0 Posted November 23, 2002 1. use a campaing editor to join the misson to a campaign Use campaign edit. There is a download at my homepage in the coobook/3rd party tools section. 2. Wich items do you think of? There is nothing useable for units than weapons and ammo. Share this post Link to post Share on other sites
tboy 0 Posted November 23, 2002 i want to put "ap mine" or "super he mine" that i want to use with a trigger that on activation will exec the script:ap_mine setdammage 1 (when ap_mine is the name of the actual item that inside the truck\jeep\whatever) Share this post Link to post Share on other sites
tboy 0 Posted November 23, 2002 by the way... i want to make a truck and an ap_mine inside the map and to connect them with a script that will make the ap_mine as a cargo inside the truck Share this post Link to post Share on other sites
Balschoiw 0 Posted November 23, 2002 Sorry but it will be much easier if you camcreate a Heat Shell at the trucks Pos than to have an item visibly move along with the vehicle. Search the forum on mines and simulated mines. Share this post Link to post Share on other sites
tboy 0 Posted November 23, 2002 i dont want a mine that will desroy the truck...i know how to do it... i want a truck or even a bike with a deadly cargo so when i reach inside a base it will detonate it self... somethig like a suicide bomb Share this post Link to post Share on other sites
USMC Sniper 0 Posted November 23, 2002 Remember than Hummer with MG script? Replace the MG with a bomb, then make a trigger in the place where u want the bomb to explode, and in the activation write: bomb setdammage 1. The bomb will explode when the car or whatever goes inside the designated area. Share this post Link to post Share on other sites
tboy 0 Posted November 23, 2002 i know how to do that... but i dont want that any one will explode in that area, i want only the truck to explode + i want it to explode (an explosive explode) when it destroyed (again... not the original explode but an explosive that inside the truck) p.s i hope i made it clear Share this post Link to post Share on other sites
tboy 0 Posted November 23, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Sorry but it will be much easier if you camcreate a Heat Shell at the trucks Pos than to have an item visibly move along with the vehicle. Search the forum on mines and simulated mines<span id='postcolor'> what do you mean? Share this post Link to post Share on other sites
Balschoiw 0 Posted November 24, 2002 I already answered your question. If you want a suicide truck simply camcreate a LGB or Heatshell directly at the truck and desired assault spot. It will look like the truck blows and the explosion will kill surrounding units. The extend of damage can be defined by the type of shell or bomb you camcreate. Share this post Link to post Share on other sites
edc 0 Posted November 24, 2002 To camcreat a unit put this in the On Activation field of a trigger: name="officialName" camcreate getpos place name can be anything. Its just what you want to name the thing you're creating. officialName is the name of the thing you want to create. For example the Laser Guided Bomb's official name is laserguidedbomb. place is the name of the object you want the thing you're creating to be created at. For example if you want something to be created at a object called car, then you would put car here. The object will be created when the trigger is activated. Share this post Link to post Share on other sites
tboy 0 Posted November 24, 2002 i've searched about camcreate and found it and it works great!! thanks Share this post Link to post Share on other sites