Get Trippy 12 Posted July 26, 2017 Does anyone know why my MFD's are working on my pave hawk project? its a ported version of the arma 2 UH60M black hawk and i just can't figure out whats wrong with it. Here is my model config. (I have no experience with how MFD's work) Also they use to work before i fixed my glass on the helicopter, all i did was move the glass to the top of the proxy list which fixed my refueling probe from being white while looking through the glass. class CfgSkeletons { class Vehicle; class Helicopter: Vehicle { skeletonInherit="Vehicle"; skeletonBones[]={}; }; class UH60M_skeleton: Helicopter { isdiscrete=0; skeletonInherit="Helicopter"; skeletonBones[]= { "dampers","", "damper_rear","", "elevator","", "horizont_1","", "horizont_1b","", "compass_1","", "horizont_2","", "horizont_2b","", "compass_2","", "leftDoor","", "rightDoor","", "mala vrtule","", "velka vrtule","", "rotordive","velka vrtule", "rotor static dive","velka vrtule" }; }; class UH60M_MG_skeleton: UH60M_skeleton { skeletonInherit="UH60M_skeleton"; skeletonBones[]= { //"otocvez_1","", //"otochlaven_1","otocvez_1", //"gatling_2","otochlaven_1", //"gatling_1","otochlaven", "gatling_1","otochlaven", "otocvez","", "otochlaven","otocvez", "gatling_2","otochlaven_1", "otocvez_1","", "otochlaven_1","otocvez_1", }; }; }; class Rotation; class CfgModels { class Vehicle; class Helicopter: Vehicle { sectionsInherit="Vehicle"; sections[]={}; skeletonName="Helicopter"; class Animations { class IndicatorSpeed; class IndicatorSpeed2; class IndicatorVertSpeed2; class IndicatorVertSpeed; class IndicatorAltBaro; class IndicatorAltBaro2; class IndicatorAltRadar2; class IndicatorAltRadar; class HorizonDive; class damageHide; class RotorTilt; }; }; class UH60M_MEV: Helicopter { skeletonName="UH60M_skeleton"; //sectionsInherit="Helicopter"; sections[] = { "trup", "podsvit pristroju", "mala vrtule blur", "mala vrtule staticka", "velka vrtule staticka", "velka vrtule blur", "camo1", "camo2", "camo3", "clan", "clan_sign" }; class Animations: Animations { class HRotor { type="rotation"; source="rotorH"; selection="velka vrtule"; axis="velka osa";//*probably* sourceAddress = loop; minValue = 0.0;//rad 0.0 maxValue = 1.0;//rad 57.29578 angle0 = 0.0;//rad 0.0; angle1 = 6.2831855;//rad 360.0; animPeriod = 1.4013e-045/*#DEN*/; initPhase = 0.0; // memory = true;//(default assumed) }; class VRotor { type="rotation"; source="rotorV"; selection="mala vrtule"; axis="mala osa";//*probably* sourceAddress = loop; minValue = 0.0;//rad 0.0 maxValue = 1.0;//rad 57.29578 angle0 = 0.0;//rad 0.0; angle1 = -6.2831855;//rad -360.0; animPeriod = 1.4013e-045/*#DEN*/; initPhase = 0.0; // memory = true;//(default assumed) }; class horizonDive { type="translation"; source="horizonDive"; selection="horizont_1"; axis="axis_horizont_1"; memory=1; minValue=-1.000000; maxValue=1.000000; offset0=-0.610000; offset1=0.610000; }; class horizonDive_gunner:horizonDive { type="translation"; source="horizonDive"; selection="horizont_2"; axis="axis_horizont_2"; memory=1; }; class horizonBank { type="rotation"; source="horizonBank"; selection="horizont_1"; axis="axis_r_horizont_1"; memory=1; minValue="rad -360"; maxValue="rad +360"; angle0="rad +360"; angle1="rad -360"; }; class horizonBank_gunner:horizonBank { type="rotation"; source="horizonBank"; selection="horizont_2"; axis="axis_r_horizont_2"; memory=1; }; class HorizontBudik_bank: Rotation { source="horizonBank"; selection="horizont"; axis="horizont_budikBank_osa"; memory=1; minValue="rad -360"; maxValue="rad 360"; angle0="rad 360"; angle1="rad -360"; }; class HorizontBudik_dive: HorizontBudik_bank { source="horizonDive"; axis="horizont_budikDive_osa"; minValue="rad -40"; maxValue="rad 40"; angle0="rad -27"; angle1="rad 27"; }; class IndicatorCompass: Rotation { source="direction"; selection="compass_1"; axis="axis_compass_1"; memory=1; minValue=-3.141593; maxValue=3.141593; angle0=-3.141593; angle1=3.141593; }; class IndicatorCompass_gunner: IndicatorCompass { source="direction"; selection="compass_2"; axis="axis_compass_2"; memory=1; }; class IndicatorSpeed: IndicatorSpeed { maxValue=50.000000; angle0=0.261799; angle1=5.759586; }; class IndicatorSpeed2: IndicatorSpeed2 { maxValue=50.000000; angle0=0.261799; angle1=5.759586; }; class dampers: Rotation { source="altRadar"; selection="dampers"; axis="dampers_axis"; maxValue=0.400000; angle0=-0.087266; angle1=-0.296706; }; class dampers_rear: dampers { selection="damper_rear"; axis="damper_rear_axis"; angle0=0.000000; }; class elevator: Rotation { source="speed"; selection="elevator"; axis="elevator_axis"; minValue=25.000000; maxValue=27.799999; angle0=-0.523599; angle1=0.000000; }; class IndicatorVertSpeed2: IndicatorVertSpeed2 { type="rotation"; source="vertSpeed"; selection="vert_speed2"; axis="osa_vert_speed2"; memory=0; minValue=-30.000000; maxValue=30.000000; angle0=3.141593; angle1=-3.141593; }; class IndicatorVertSpeed: IndicatorVertSpeed { type="rotation"; source="vertSpeed"; selection="vert_speed"; axis="osa_vert_speed"; memory=0; minValue=-30.000000; maxValue=30.000000; angle0=3.141593; angle1=-3.141593; }; class IndicatorAltBaro: IndicatorAltBaro { type="rotation"; source="altBaro"; selection="nm_alt"; axis="osa_nm_alt"; memory=0; minValue=30.000000; maxValue=61.000000; angle0=0.000000; angle1=6.108653; }; class IndicatorAltBaro2: IndicatorAltBaro2 { type="rotation"; source="altBaro"; selection="nm_alt2"; axis="osa_nm_alt2"; memory=0; minValue=30.000000; maxValue=61.000000; angle0=0.000000; angle1=6.108653; }; class IndicatorAltRadar: IndicatorAltRadar { type="rotation"; source="altRadar"; selection="alt"; axis="osa_alt"; memory=0; minValue=0.000000; maxValue=304.000000; angle0=-2.268928; angle1=4.363323; }; class IndicatorAltRadar2: IndicatorAltRadar2 { angle0=-2.268928; angle1=4.363323; }; class elevator_damage: damageHide { selection="elevator"; }; }; }; class UH60M: UH60M_MEV { skeletonName="UH60M_MG_skeleton"; sectionsInherit="UH60M_MEV"; sections[]= { "zasleh_1", "zasleh_2" }; class Animations: Animations { //guns class MainTurret { type="rotation"; source="mainTurret"; selection="OtocVez"; axis="OsaVeze"; animPeriod=0; minValue="rad -360"; maxValue="rad +360"; angle0="rad (-360)"; angle1="rad (+360)"; }; class Turret_2: MainTurret { source="Turret_2"; selection="otocvez_1"; axis="OsaVeze_1"; angle0="rad (-360)"; angle1="rad (+360)"; }; class MoveCargoDoor { type="translationZ"; source="user"; selection="rightDoor"; axis="cargo_door_axis";//*probably* // sourceAddress = clamp;// (default) minValue = 0.0;//rad 0.0 maxValue = 1.811;//rad 57.29578 offset0 = 0.0; offset1 = 2.0; // memory = true;//(default assumed) }; class MoveCargo2Door { type="translationZ"; source="user"; selection="leftDoor"; axis="cargo_door_axis";//*probably* minValue = 0.0; maxValue = 1.811; offset0 = 0.0; offset1 = 2.0; }; class MainGun: MainTurret { source="mainGun"; selection="OtocHlaven"; axis="OsaHlavne"; angle0="rad (+360)"; angle1="rad (-360)"; }; class Gun_2: MainGun { source="Gun_2"; selection="otochlaven_1"; axis="OsaHlavne_1"; angle0="rad (-360)"; angle1="rad (+360)"; }; class MachineGun: Rotation { selection="gatling_2"; axis="gatling_2_axis"; angle0 = 0; angle1="-600 * 3.141592654"; source="gatling_1"; }; class MachineGun_1: MachineGun { selection="gatling_2"; axis="gatling_2_axis"; source="gatling_2"; }; class otocvez_damage:damageHide { selection="otocvez"; }; class otocvez_1_damage: otocvez_damage { selection="otocvez_1"; }; ///Guns end }; }; }; Share this post Link to post Share on other sites
warlord554 2065 Posted July 26, 2017 Do they appear on screen? Do the needles animate? Share this post Link to post Share on other sites
Get Trippy 12 Posted July 27, 2017 They use to yes, now they're all just black screens. Here is a picture -- Share this post Link to post Share on other sites