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akm74

Jpg better then pac ?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Herge @ April 21 2003,00:24)</td></tr><tr><td id="QUOTE">JPGs will not be compressed in VRAM, but neither will PAC or PAA<span id='postcolor'>

I think the whole point of PAA/PAC is to use DXTC so you can keep them compressed in video ram, plus have pregenerated mipmaps. JPG has neither of these.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">2. Why did KEG's alter obloha.p3d--it seems to have more segments, but wonder if it is something else<span id='postcolor'>

Just to get a little different mapping.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">but I thought only planar mapping will import into Oxygen.<span id='postcolor'>

At least cylindrical maps import fine, spherical should too I guess...

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Thanks for the feedback KEGs!

Question: Is the obloha.p3d model used for more than the stormy texture like the other sky textures or do they use fixed in-game model that is scalable sky dome. I wonder if hex editing .exe texture references would scew things up...

On your first point, how can PAA/PAC take advantage of DXTC? I just tested to verify that they are not DDS versions. I'm not 100% sure, but I don't think DXTC works for non-DDS/custom formats (maybe thru pixel shaders, but that predates OFP). Need to compare DDS DXT1 versus PAC and PAA, but I think DDS wins out with 61,000 more colors.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Herge @ April 21 2003,01:15)</td></tr><tr><td id="QUOTE">Question:  Is the obloha.p3d model used for more than the stormy texture like the other sky textures or do they use fixed in-game model that is scalable sky dome.  I wonder if hex editing .exe texture references would scew things up...

   <span id='postcolor'>

Its used for all the textures, the texture it has for default is nothing else than a texture name that gets replaced later on.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">On your first point, how can PAA/PAC take advantage of DXTC?  I just tested to verify that they are not DDS versions.  I'm not 100% sure, but I don't think DXTC works for non-DDS/custom formats (maybe thru pixel shaders, but that predates OFP).  Need to compare DDS DXT1 versus PAC and PAA, but I think DDS wins out with 61,000 more colors.<span id='postcolor'>

PAA/PAC has a DXT1 texture in it. Exactly the same format as the dxt bitmap itself when you save a DDS file with the nvidia dds photoshop plugin for example, the headers are just different... And, my skies for example look even worse when saved with the the nvidia dds plugin as DXT1 texture and "converted" to PAA by hex editing.

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Guest

So to clarify the sky thing a little bit smile.gif

The Skybox (Obloha.p3d) has a texture path to Obloha.pac, which acts like a "proxy". Flashpoint.exe then replaces Obloha.pac with which of the four (Jasno.pac, Obloha.pac Oblacno.pac Zatazeno.pac) skybox textures is appropriate to the overcast setting. And since the .exe is looking only for those four textures (and the floating clouds I guess) then the pathing to those textures can't actually be changed without changing something in the .exe.

I guess my question is would BIS ever be interested in making a modifyed .exe that looks for those same four textures with a .jgp extension rather that .pac......or at least .paa? Since the sky at any one time takes up roughly half the field of view why not make them look a little bit better? They wouldn't even have to be high-res .jpgs, it's just that .jpgs have so many more colours to draw on = nice blended skies.

Oh well, it's just a thought confused.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Leone @ April 21 2003,07:32)</td></tr><tr><td id="QUOTE">So to clarify the sky thing a little bit  smile.gif

The Skybox (Obloha.p3d) has a texture path to Obloha.pac, which acts like a "proxy". Flashpoint.exe then replaces Obloha.pac with which of the four (Jasno.pac, Obloha.pac Oblacno.pac Zatazeno.pac) skybox textures is appropriate to the overcast setting. And since the .exe is looking only for those four textures (and the floating clouds I guess) then the pathing to those textures can't actually be changed without changing something in the .exe.

I guess my question is would BIS ever be interested in making a modifyed .exe that looks for those same four textures with a .jgp extension rather that .pac......or at least .paa? Since the sky at any one time takes up roughly half the field of view why not make them look a little bit better? They wouldn't even have to be high-res .jpgs, it's just that .jpgs have so many more colours to draw on = nice blended skies.

Oh well, it's just a thought  confused.gif<span id='postcolor'>

I see why you told me you'll have to use only .PAC textures, that's why :-/! But maybe it's a config thing(even if I don't think it is ...)

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Do a search through all the configs for "Zatazeno" or "Oblacno" sad.gif

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Just a question If I want to make the best textures should I then use .PAC or .DDS

.PAC is nicer than PAA .right

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Guest

From previous page *rolls eyes*

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

Extension Bit Depth(col) Colors Transparency(levels) Mips DiskSpace CPU VRAM

PAA 12 4,096 16 Yes Good Good Good

PAC 8 256grey 256 Yes Good Good Good<span id='postcolor'>

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Leone @ 19 May 2003,18:23)</td></tr><tr><td id="QUOTE">From previous page *rolls eyes*

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

Extension  Bit Depth(col)    Colors     Transparency(levels)    Mips     DiskSpace     CPU      VRAM

PAA             12              4,096              16                          Yes          Good       Good     Good

PAC               8               256grey        256                         Yes          Good       Good    Good<span id='postcolor'><span id='postcolor'>

I dont think that table is very accurate...

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Guest

Oh......you didn't mention that before smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Leone @ 19 May 2003,19:27)</td></tr><tr><td id="QUOTE">Oh......you didn't mention that before  smile.gif<span id='postcolor'>

I have looked at that but I am stil not sure If I should youse PAA or PAC a simpel question I think.

STGN

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