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cyborgrat

how to make ai fallow waypoint in a ramdom order

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im making a ofp man hunt map and i would like that the ai(east) would be like animal that they fallow a certain path but ramdomly not like: waypoint 1,2,3,4,5 more like 1,5,8,2,4,7,3 can some one help and doesnt need to be waypoint but somehting that makes ai run away but stay in a area

RAT

cyborg_rat@hotmail.com

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Have you tried to place several waypoints with a

large radius at the same location, and last one a cycle,

maybe this could do it. The units would move to somewhere inside this large area, not always to same

point.

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