TakanoFukada 0 Posted November 18, 2002 Hi, I tried to add a 'Geometry' in O2 to for collision detection... it worked well with 'Men' units, eg: they were unable to pass through the object. The object was supposed to be a static crate. However, when I attempted to drive an armoured vehicle or just a car through this same 'object', I could go through it. Similarly, when I model a vehicle, I can drive through buildings !!! Can anyone please kindly help me out on this? Thanks ! Share this post Link to post Share on other sites
suma 8 Posted November 18, 2002 What mass did you assign to your geometry? Share this post Link to post Share on other sites
TakanoFukada 0 Posted November 18, 2002 for the crate, i placed the Geometry's 'Mass' as 50... for the vehicle, i placed the Geometry's 'Mass' as 2000... anyway, can anyone please explain to me exactly how does this 'Mass' thingie work or is there a standard reference figure? thanx ! Share this post Link to post Share on other sites
Guest Posted November 18, 2002 You also must make sure that the surface is closed and you must find the components (use "find components" function). Share this post Link to post Share on other sites
Guest BratZ Posted November 18, 2002 How I assign the mass is: Make the geometry lod Use Cntrl A to select all, (I do "Face", "Recalculate Normals" at this point so you can see your object better) While all is selected in Geometry, use the Structure,Convexity,Component Convex Hull (This makes selections out of your object) Then while all is still selected,assign the mass in the bottom left corner. I'm fairly new and as far as I can tell that is how to assign mass and get the geometry working. These aren't the problems I am having,I am having problems with geometry because I am trying to make a HighRise and am going beyond the limits. Share this post Link to post Share on other sites