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load game command not working in multiplayer

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So recently I have been making a map for me and my friends. I want to make it so that if one of us dies, the game loads the previous autosave after 3 seconds. everything works just fine, but when it tries to load the game, it says Mission Failed" and I have to restart the whole scenario. It's as if it is trying to load the save but it is failing and popping up with that screen. can someone help? 

 

the command I am using to load the autosaves is the loadGame; command in a trigger that's activated when the group number drops below 5.

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LoadGame,SaveGame and so on are only meant for single player. For multiplayer however, you can use the respawn system. So if your friend dies he can respawn.

 

LoadGame and saveGame should also work in Hosted Multiplayer.

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