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Arcano

How many players can adsl handle?

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Hello.  Me and my friend want to host good (minimal lag) games with OF.  He is in England and Im in Spain.

I would like to know if someone could give us an idea of how many players our systems could adequately handle as hosts.  Also what influence will AI have on these?

England Spec

P3 450, 256 MB  with ADSL 500/256

Spain Spec.

A 1.4, 256 MB, with ADSL 256/128

I know its not much but maybe if we have an idea of were we stand we would not setup lame laaaggg systems.

Thanks in advance.  Edward smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Arcano @ Nov. 15 2002,11:15)</td></tr><tr><td id="QUOTE">Hello.  Me and my friend want to host good (minimal lag) games with OF.  He is in England and Im in Spain.

I would like to know if someone could give us an idea of how many players our systems could adequately handle as hosts.  Also what influence will AI have on these?

England Spec

P3 450, 256 MB  with ADSL 500/256

Spain Spec.

A 1.4, 256 MB, with ADSL 256/128<span id='postcolor'>

Well, I've got 128kbit upstream and we played a few times with 5 external players on my system (nondedicated server), but that was the absolute maximum using sockets - more caused lag. With 256kbit upstream the limit would be around 8-10 external players.

It also depends a lot on the mission you are playing - if you got a lot of AI then there will be a lot of information needed to be transfered. So a simple CTF/TDM/C&H with no ai will be less laggy then a big coop with several dozens of ai units being active at once. I play mainly coop, so the limit might be a bit higher for you.

I'd recommend using the slower connection (the 128kbit upstream connection), though, as the P3 450 is definitely to weak to be a good server anyways.

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Hi

I have 576/288 ADSL in UK, If i run a dedicated server then 10 people can connect with little lag (on a average map or CTF) However if I'm hosting (non-dedicated) then its the CPU that struggles especially on high-server load maps (ie lots of AI), and more than 6 can be a problem

My Harware

p4-1700, 512, G4-400Ti

I usually run in 1600*1200*32 with max vis quality and framerate, 1000 view distance (doesnt work in MP anyway), and I turn shadows off as i find them a little buggy, all other options are on.

When I host i use 1024*768*32 with vis quality and framerate sliders at half.

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Thanks allot. The answer was right on the spot. No If I could just corroborate a little more on the connection / performance issue.

Spain ADSL service gives: Downstream 256 / Upstream 128

My guess is that a non dedicated server has more to send that to receive?

I'm also looking into the coop as the main objective for setting a net game. So my question is the following:

If my 128 K up is the constraint for a Coop game with a max. of 5 players, would this mean three players and two AI players? It an AI player takes the same bandwidth as a normal player?

Thanka again

Edward

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The AI are all controlled by the server, so it adds to CPU load. Neither of your 2 systems will run OFP very well as a client let alone as a server, but it may work - just try it and see. Try and play maps that are very simple with few scripts to keep the host running as smooth as possible. I feel that it the person who will be server that will suffer slowdown the most. But the 1.4 should cope with most maps.

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