marty6 2 Posted June 24, 2017 Hi, It's been a while since my last posting and I'm getting backing into editing once again. My question is this: When I go to edit the multiplayer attributes of a mission, I've noticed that in the "incapacitation Mode" that I only have 'basic' and 'advanced' modes for revive. Is there not a 'realistic' mode? Was the 'realistic' mode incorporated into the 'advanced' mode'? Is there a way to get the 'realistic' mode back if it is not incorporated into the 'advanced' mode? Any info is helpful! Share this post Link to post Share on other sites
Bosh__ 1 Posted November 5, 2017 Basic Basic is the least-harsh preset. Damage received is calculated in the same way as is in vanilla, non-modded Arma 3. The defining difference is that the player will always enter the incapacitated state when they would otherwise be killed. Advanced The Advanced preset uses a new damage calculation system which is built around the unconscious state. The calculation is more harsh in general, and improves effectiveness of lower-caliber weapons. The new preset highlights are: Hits to extremities, like are arms or legs, rarely cause immediate death. Instead, they will more-likely trigger the unconscious state Lower-caliber hits have a much larger effect but, while hits from higher-caliber weapons kill players straight away, lower-caliber hits often "just" trigger incapacitation Unlike the Basic preset, the Advanced preset allows players to die if massive wounds are inflicted. Standard hits to protected areas usually trigger incapacitation Share this post Link to post Share on other sites