NivZiv 7 Posted June 22, 2017 It's the folder: And The config: Reveal hidden contents /// Uniform config /// class cfgWeapons { class UniformItem; class Uniform_Base; class U_B_soldier_new: Uniform_Base { author = "Niv"; scope = 2; displayName = "New Uniform MZ"; picture = "\A3\characters_f\data\ui\icon_u_b_soldier_new_ca.paa"; model = "\MZ\MZ.PAA"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\A3\Characters_F_New\BLUFOR\Data\b_soldier_new.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = B_soldier_new; containerClass = Supply40; mass = 40; }; }; }; Share this post Link to post Share on other sites
NivZiv 7 Posted June 22, 2017 UPDATE: The Folder Reveal hidden contents The Config Reveal hidden contents class CfgPatches { class MZ_Uniform { units[]={}; weapons[]= { "MZ_Uniform", }; requiredVersion=0.1; requiredAddons[]= { "A3_Data_F", "A3_Weapons_F", "A3_Characters_F", "A3_Characters_F_BLUFOR" }; Author[]= { "The Crazy Tigers" }; }; }; class cfgWeapons { class Uniform_Base; class MZ_Uniform: Uniform_Base { author="The Crazy Tigers"; scope=2; displayName="Military Police Uniform"; picture="\IDF_Uniform\data\icon_u_b_combatuniform_cia_ca.paa"; model="\MZ\Data\MZ.paa"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="MZ_Rifleman"; containerClass="Supply40"; mass=35; }; }; Share this post Link to post Share on other sites
bhcluster 15 Posted June 22, 2017 Try this, use your own paths and textures... #define _ARMA_ //Class YOURMOD_Uniforms : config.bin{ class CfgPatches { class YOURMOD_Uniforms { units[] = {"YOURMOD_Uniform_Base_Wood"}; weapons[] = {"YOURMOD_Uniform_Wood"}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F","A3_Data_F","A3_Weapons_F","A3_Characters_F_BLUFOR"}; }; }; class UniformSlotInfo { slotType = 0; linkProxy = "-"; }; class CfgVehicles { class B_Soldier_F; class B_Soldier_base_F; class YOURMOD_Uniform_Base_Wood: B_Soldier_F { scope = 1; scopeCurator = 0; modelsides[] = {3,2,1,0}; uniformClass = "YOURMOD_Uniform_Wood"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\YPURPATH\data\standard_wood\YOURMOD_uniform_wood_co.paa"}; hiddenSelectionsMaterials[] = {"\YOURMOD_\data\standard_wood\soldier.rvmat"}; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\Civil\Data\c_cloth1.rvmat","A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth2.rvmat","A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth3.rvmat","A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth4.rvmat","A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat","a3\characters_f_epb\blufor\data\clothing1_dirty.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\characters_f\civil\data\c_poloshirt.rvmat","A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat","A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Civil\Data\hunter.rvmat","A3\Characters_F\Civil\Data\hunter_injury.rvmat","A3\Characters_F\Civil\Data\hunter_injury.rvmat","a3\characters_f_beta\indep\data\ia_soldier_01_clothing.rvmat","A3\Characters_F_Beta\INDEP\Data\ia_soldier_01_clothing_injury.rvmat","A3\Characters_F_Beta\INDEP\Data\ia_soldier_01_clothing_injury.rvmat","a3\characters_f_gamma\guerrilla\data\ig_guerrilla2_1.rvmat","A3\Characters_F_Gamma\Guerrilla\Data\ig_guerrilla2_1_injury.rvmat","A3\Characters_F_Gamma\Guerrilla\Data\ig_guerrilla2_1_injury.rvmat","a3\characters_f_gamma\guerrilla\data\ig_guerrilla3_1.rvmat","A3\Characters_F\Civil\Data\hunter_injury.rvmat","A3\Characters_F\Civil\Data\hunter_injury.rvmat","a3\characters_f_epb\guerrilla\data\ig_guerrilla4_1.rvmat","A3\Characters_F_EPB\Guerrilla\Data\ig_guerrilla4_1_injury.rvmat","A3\Characters_F_EPB\Guerrilla\Data\ig_guerrilla4_1_injury.rvmat","a3\characters_f_bootcamp\guerrilla\data\ig_guerrilla_6_1.rvmat","A3\Characters_F_Bootcamp\Guerrilla\Data\ig_guerrilla_6_1_injury.rvmat","A3\Characters_F_Bootcamp\Guerrilla\Data\ig_guerrilla_6_1_injury.rvmat","a3\characters_f_beta\indep\data\officer.rvmat","A3\Characters_F_Beta\INDEP\Data\officer_injury.rvmat","A3\Characters_F_Beta\INDEP\Data\officer_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; }; class cfgWeapons { //class ItemInfo; class Uniform_Base; class UniformItem; class YOURMOD_Uniform_Wood: Uniform_Base { author = "$STR_YOURMOD_Author_Name"; scope = 2; displayName = "Combat Uniform (Wood)"; picture = "\YOURPATH\data\standard_wood\ui\YOURMOD_uniform_wood_icon_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"\A3\Characters_F\Common\Suitpacks\data\suitpack_soldier_blufor_co.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "YOURMOD_Uniform_Base_Wood"; containerClass = "Supply40"; mass = 40; }; }; }; //}; Share this post Link to post Share on other sites