bullseyeonline 2 Posted June 11, 2017 Greetings BIS community. Today i found this script: Spoiler /* create render surface */ _bb = "Land_Billboard_F" createVehicle position player; _bb setObjectTexture [0, "#(argb,512,512,1)r2t(uavrtt,1)"]; /* create uav and make it fly */ uav = createVehicle ["B_UAV_02_F", _bb modelToWorld [0,100,100], [], 0, "FLY"]; createVehicleCrew uav; uav lockCameraTo [_bb, [0]]; uav flyInHeight 100; /* add loiter waypoint */ _wp = group uav addWaypoint [position _bb, 0]; _wp setWaypointType "LOITER"; _wp setWaypointLoiterType "CIRCLE_L"; _wp setWaypointLoiterRadius 100; /* create camera and stream to render surface */ cam = "camera" camCreate [0,0,0]; cam cameraEffect ["Internal", "Back", "uavrtt"]; /* attach cam to gunner cam position */ cam attachTo [uav, [0,0,0], "PiP0_pos"]; /* make it zoom in a little */ cam camSetFov 0.1; /* switch cam to thermal */ "uavrtt" setPiPEffect [1]; /* adjust cam orientation */ addMissionEventHandler ["Draw3D", { _dir = (uav selectionPosition "PiP0_pos") vectorFromTo (uav selectionPosition "PiP0_dir"); cam setVectorDirAndUp [ _dir, _dir vectorCrossProduct [-(_dir select 1), _dir select 0, 0] ]; }]; that script allows me to create a UAV Darter and a render surface to render the uav's gunner camara, However i tried with the greyhawk and the camara doesn't work. i asume i need to change something but i just don't know what. can someone help me please? Share this post Link to post Share on other sites